Verdanus and Tertius: War of the World

Verdanus and Tertius: War of the World

0 INK

Two gravitationally bound planets are interlocked in a war that is civil, national, and interplanetary. Political debacles, military conflagrations, increasing space piracy, and assassination attempts are only a few of the problems facing our homeworlds.

1,467 readers have visited Verdanus and Tertius: War of the World since Alias created it.

Introduction

UPDATED 14-JUN-2010

Verdanus, a planet so named long ago for its verdant forests and beautiful natural landscapes, the spawning pool of humanity, has succumbed to the various technological revolutions. Within the memorable past there were still sprawling plains and untamed wilderness. Now there are cities, factories, space ports. The entire planet has quickly grown into an interconnected metropolis, all thanks to the abundant resources of Verdanus's sister planet, Tertius. The larger red neighbor is a gravitationally bound planet that, while scarce of life, has plenty of ores and minerals readily available. It's surface has been vegetated and divided into colonies, each belonging to one arm or another of the Consulate, the ruling body over both planets, based on the Verdan homeworld. The colonies span almost as nations, growing various algae to supply food to both worlds, mining the metals that grow the Verdan cityscapes and build the Verdan ships, and succumbing to the strict trade schedules that keep the Tertian workers at bay.

All is not well: every one of the regularly scheduled Verdan ships has been grounded on Tertius. The various colonies have proclaimed themselves nations. Verdanus is starving and defenseless, while Tertius is in chaos. And these events have occurred in only this past week. While the Consulate scrambles to reclaim their quarry, the newly formed nations of Tertius struggle to choose a side in the crisis. A conference of ambassadors meets now in Koagrad, as some nations claim sovereignty for themselves and their planet, while others vacillate between neutrality and the choice to succumb to their mother-world: without Verdanus they lack all of the modernizations and advancements made in the last century. The Brotherhood, a secret society known only by its tree-like hierarchy, is at least responsible for the grounding of the transport ships. Similarly, an ambassador of a neutral country has been assassinated and impersonated - although that plot is not yet privy to anyone actually meeting for the Koagrad Peace Talks.

What's more, is that the Tertians involved in this sudden revolutions are coming out of a daze - they were miners, engineers, technicians, and have no idea why they suddenly became revolutionaries, governors, ambassadors. However, now that their lives have been turned upside down, they are reluctant to drop everything and return to the old way of life - and none are sure whether that is even possible. The inertia of the events from past few days is carrying everything forward - but to what end?

What role will you play in this epic conflict? Do your loyalties lie with the Verdan Consulate, the Brotherhood, a Tertian nation, or do you freelance, pirate, or profit now that the times are changing? Help unravel the plot and create the aftermath!

Good luck!

Toggle Rules

This roleplay is meant to read more like a science fiction novel than the average one-character-each roleplay.

0) The plot is more important than any character.
1) Write no more than 1024 characters per post: no more than ~ one paperback page at a time.
2) Make every detail count - don't fluff it up, but do make it sound interesting.
3) Any character that appears in the Characters tab is reserved by that player.
4) Any character NOT reserved is then free reign to roleplay as anyone wants.
5) Avoid contradictions, and correct them if you are made aware of them.
6) Spelling and grammar make everyone happy.
7) Talk things out with others over PM or in OOC when involving their characters.

Very few details have been set into place. Very few character have been named. You, the players, are responsible for filling in the gaps. Take the time to read through everything in the Activity tab before you submit a character or add your own reply - updates are frequent, storylines are many, and the plot thickens every day!

Browse All » 7 Settings to roleplay in

A near-space, space-age, human solar system.

A near-space, space-age, human solar system. by Alias

The known worlds, Verdanus and Tertius, are confined to this small sector of space. What lies far out is a problem left to be dealt with a century from now.

Verdanus

Verdanus by RolePlayGateway

The once-landscape-but-now-cityscape planet has all of the latest innovations and amenities, but has recently lost its grip on the supply of resources from the Tertian colonies.

Tertius

Tertius by RolePlayGateway

This large red planet has only recently accepted humanity and allowed its resources to be plundered. Now it is at the brink of a civil war between its nations that has spawned from the interplanetary struggle with Verdanus.

Koagrad

Koagrad by RolePlayGateway

This tiny Tertian nation has chosen the most neutral of all stances - to further diplomacy without choosing sides. Koagrad City is home to the Koagrad Peace talks, currently between representatives of all Tertian Nations.

The Consulate

The Consulate by RolePlayGateway

The headquarters of (and by the same name as) the capitalist ruling body of Verdanus. Led by the Con Gregor and his advisors, the Consulate seeks to preserve Verdan supremacy by reclaiming the Tertian nations as once-again colonies.

Floragyas

Floragyas by RolePlayGateway

Floragyas is a small sled-proclaimed nation east of Koagrad on Tertius.

Eurova

Eurova by RolePlayGateway

An expansive Tertian colony, now nation, that has the closest approximation to a military force on all of Tertius.

The Story So Far... Write a Post » as written by 5 authors

Setting

Characters Present

No characters tagged in this post!

0.00 INK

Jorm smiled when they both left and checked his watch. The two most colorful ambassadors had left the the talks, and today's session would be adjourned fairly soon anyways. "Well, ladies and gentlemen," He said, turning his body to look at most of the ambassadors, "This has been very interesting i'm sure for all of us. I'm sure we're all very eager to see who votes for the plan me and Servaria proposed, and you'd be a fool to try and come up with something else. It's taking too long, talking here...We have to act...before we lose everything...everything we've ever loved..."

Jorm began to look not at the people, but past them. Past the suits, the robes, the dresses, the seats, the walls...Jorm was looking farther. Anyone in the room could feel how heavy he said the last sentence. There was something behind it. Reiko was the emotion behind it though, and that story would come at a much later time. Jorm ushered to his aide and guard and left the room abruptly, not making eye contact with anybody else. He returned to his car, taking out his earbud and placing it into his ear, and started listening to the small talk in the room. He'd placed a microphone on his desk that was strong enough to pick up any voice in the room where the Peace Talks were being held.

The setting changes from Koagrad to Eurova

Setting

Characters Present

No characters tagged in this post!

0.00 INK

Major Generals Berthold Gregor and Selvaria Lorien paced across the vast room, inspecting the army Eurova had spent its short existence assembling. Eurova was about the closest thing to a military state Tertius had. Throughout the room were assembled soldiers, organised in an orderly fashion.
"What is the state of our military?" Gregor demanded of a nearby officer.
"We count at least 60,000 soldiers as 'regulars' in our army," the soldier reported as he snapped to salute. "In addition, 50 tanks have been seized or produced, as well as 30 aircraft. Weapons and vehicles are currently being produced. By our intelligence, Eurova has the most powerful military, numerically and technologically, on Tertius. Far more advanced than any other nation's."
"Good..." Selvaria's eyes focused keenly on the troops. "Eurova will be a vital aspect of Jorm's plan, in that case."
"Should Jorm's plan actually pass," Gregor reminded her with a smirk. "And if it does not, then we may actually have to work. We will initiate our plan..."

Characters Present

No characters tagged in this post!

0.00 INK

#, as written by Nulix
Antony stood in his chair and began to march towards the exit. Pretenna was going to have the final word, it was clear, and, by the time they had the courage to muster their fleets, Tertius would have solved its internal turmoil and surrounded itself with armies ready to massacre any arriving Consulate forces. The Prefect who had sat behind him stood as well and scuttled up to his side. "Antony, what are you doing?" The Prefect asked.

"I'm leaving," Antony replied.

"But they haven't had a ruling yet," The Prefect muttered.

"Yes they have," Antony said. "Its clear what the decision will be. Pretenna said it just a minute ago, nothing. I'm leaving, and I don't just mean I'm going home I actually mean I'm leaving. The planet."

The Prefect was taken aback by this, "...Why?"

"Because I'm going to Tertius," Antony said. "I'm going to use my finger as a gun and hopefully convince the rebels that I have a fleet of Consulate murderers following me."

"You know leaving like this is illegal, don't you?" The Prefect said.

"Only if I loose, in which case Ill be dead anyway," Antony chuckled, before pushing his way out the doors.

OOC: I meant to put the Consulate as my location, sorry.

Setting

Characters Present

No characters tagged in this post!

0.00 INK

"Are you sure that Tetrius should go to war sir? Also, was that really the best way of handling things in there? It seemed as if things between you were all getting pretty heated." Jorm's closest Aid, the only one with him, rushed to his side, following him down a hall at a brisk pace, said worriedly.

"Yes, I'm sure that war is the answer. You know as well as anyone that i'm deathly..", Jorm chuckled nervously, "..terrified of war, but I see no other way. I simply was hoping to inspire some creativity in how exactly we would go about it. I wanted a quick solution with as little bloodshed as possible, and.." Jorm now looked at his advisor, "I still do. If you think of anything, please let me know. I need help in this."

"Yes, Jorm. Of course! I'd love nothing more than to contribute."

Jorm snapped his fingers in the air, "Ah, yes. There is another favor I would wish of you. I need you to contact the Ambassador of Eurova...Selvaria, her name was? She was a good-looking women. Beyond that though..she had charisma. She had a personality. She also seemed to side with my plan. We need to contact her..Ask of her to meet me for lunch sometime, would you? I need to speak with her in detail. I'm not too concerned with some of the others at the Peace Talks." He said, and disappeared beyond his personal suite. Reiko had personally payed off 3 ambassadors to agree with whatever he said. Some of the others might need some coercing but he hoped that his plan seemed appealing enough that he wouldn't have to do that.

The setting changes from Koagrad to Eurova

Setting

Characters Present

No characters tagged in this post!

0.00 INK

"Major General Lorien, a call for you."
"What?" Selvaria demanded harshly of the soldier who had just run up to her holding a device, covering the mouthpiece so nothing could be heard. "A call? What do they want and who are they?"
"The aide of an ambassador Jorm...Jorm requests a meeting with you for lunch."
"Feh. I have not such time, and anyway, I have already met this Jorm, whom Berthold has not yet had the pleasure to meet..."
"Has something come up?" the derisive voice of Major General Berthold Gregor announced his arrival. "Who am I meeting, or rather, Selvaria should be meeting?"
Gregor stalked out of the shadows, leaning heavily on his scepter like cane.
"Ambassador Jorm desires a meeting with Major General Lorien, sir," the soldier said, with a bit of irritation. He was a 'Lorienist'--that is, he sided with Lorien's military faction, as opposed to Gregor's.
"I can go in her stead," Gregor said, sweeping the phone from the soldier with surprising agility for one of his age. "She has been handling too many foreign affairs anyway."
He spoke now into the mouthpiece.
"Hello...no, this is Major General Berthold Gregor, her comrade. Selvaria is unable to attend this meeting. I can go in her stead. Name a place and time."

Characters Present

No characters tagged in this post!

0.00 INK

#, as written by Alias
(On the rouge research ship that has recently lost communication with the planets and is now returning...)

"Set us planetward, but keep us in Tertian shadow. I want to find out what is going on before we are to be assigned to new objectives."

Horman Cambo assented and complied. He was dumbfounded, but perhaps so was the captain. Horman would probably have swung to get a line of sight beam to Verdanus to contact central, but the captain seemed always to think ahead. It was an irregular lesson, to learn to avoid one's superiors when pursuing one's own aspirations, but Horman was glad to accept it - space communications were not nearly as exciting as he had once imagined.

"C-c-captain, what d-do you think we'll d-discover?"

"Officer Cambo, what did you study at Uni planetside? Well I studied social cataclysms."

Horman considered answering the question - he had studied the conversion of speech into thoughts and emotions, but doubted that the captain really wanted a response. This was a fair assessment.

"I think that communications with us are neglected because... But that's just paranoia. We'll see on Tertius."

Setting

Characters Present

No characters tagged in this post!

0.00 INK

#, as written by Alias
(Near the same mining complex that Vanco is imprisoned in and that Rand and Jemsen had taken over)

The ship was too bulky and was left in orbit. The captain descended in an exploratory lander, with Horman Cambo along. The hatch opened and their air rushed out into the thin atmosphere. Horman, somewhat incredulous to the situation and thus unaware of this coming change, tried to take slow deep breaths.

"Breathe faster Cambo, hyperventilate. It's like climbing a mountain."

They had maneuvered to land into what the captain suggested to be a permanent shade, such that they would not be detected. Horman remarked on this objective to stop thinking about the somewhat painful breathing regimen.

"S-sir, but wouldn't the ship, an-and our l-lander b-be detected? On a r-regular scan?"

The captain considered.

"We've had hours to be detected and apprehended. I think the comm tower is simply not manned. Let's get moving."

"S-s-simply, sir? I w-wish we had a sq-sqaud with us..."

The captain eyed him, then produced a device.

"Speaking of Cambo, here's a beamer. Just in case."

They moved toward the mining complex.

Setting

Characters Present

No characters tagged in this post!

0.00 INK

"Lieutenant General Lorien, our radars have picked up the signal of a lander near our territory."
Selvaria turned to look down at the two soldiers.
"Of what type?"
"Well, the radar stations aren't in the best condition, so we couldn't really identify it...its signal didn't seem to be Eurovan, however."
Selvaria grunted. "It couldn't be Eurovan anyway."
"What shall we do?"
"Send three squads of soldiers and two tanks to check it out on the ground. Have a squad of aircraft view the situation from the air. At the first sign of hostilities, annihilate the lander and anyone in it."
"Yes si...ma'am," the soldier corrected, quailing under Selvaria's demonic glare. "The squads will be out immediately."
He took off with great speed, eager to carry out the Lieutenant General's orders.
Selvaria turned back to her paperwork.
So...could this be what we were waiting for? Could this lander be of Verdan origins?
A message was sent to all other nations, informing them of the situation.

Meanwhile, the Eurovan forces were approaching the lander...

The setting changes from Tertius to Koagrad

Setting

Characters Present

No characters tagged in this post!

0.00 INK

The aide was caught off guard when he was directed to speak to this new person, this...General Berthold Gregor. "Uhm..well, Ambassador Jorm requests that we meet at 'The Seashell', a small coastal restaurant in Koagrad. The coordinates are being sent to your personal vessel now. He also recommends you wear civilian attire, as not to draw attention. I hope this doesn't cause problems?"

Meanwhile, Jorm was on the phone with three other ambassadors, confirming his arrangement with them, nodding with relief that they had kept th their agreement to vote for his proposition. After this, he waved off his aide that was on the phone and gestured he would be going to his personal quarters, not to be disturbed. He closed the doors tightly and locked them behind him.

"Whew.." Reiko breathed with relief. He shed off all his ambassador attire and stretched promptly afterwards, happy to be out of that thick garb. "So that's why politicians are always so messed up, their mind is already fried from the clothing they wear." He closed all his curtains and got himself a shower ready. Beforehand he walked to his sink and splashed some water on his face, staring at himself in the mirror.

"I love you, mother..."

The setting changes from Koagrad to Tertius

Setting

Characters Present

No characters tagged in this post!

0.00 INK

"Eight guards visible...three civilians...the outpost. All are confirmed, there must be at least 10 more in there. All of them are armed with standard lazer rifles. I'm hardly doubting any of them are feeling nice today, either." said a tough-looking 6'1" man. He spoke with a deep, but calming tone. He was a familiar face in the dark days that had come in Tetrius. Although to be fair, few people had ever seen his face. Dominique kept himself out of public eye, for the very duty he had taken upon himself. He was a rebel leader, and right now, he was about to risk his life breaking out a man named Vanco.

"Is everyone ready..? I know this is scary, and nobody wants to do it..but please. We mustn't forget that passion in our hearts! We've got to help this civil war on Tertius. We must also not forget where we came from, Verdanus. The man in here is from Verdanus, and was imprisoned for no good reason. We've got to help him enjoy the freedom we currently have. Come on!" He said in a low, but strong, and fiery voice. The six men around him grinned and brought their arms and fists to a level that seemed as if they were blocking with a shield. That was their signal.

The setting changes from Tertius to Koagrad

Setting

Characters Present

No characters tagged in this post!

0.00 INK

"Unfortunately, I don't think it matters either way," Gregor said as he motioned for a few soldiers to prepare an aircraft. "You see, I'm quite recognisable anyway." After all, Gregor was quite infamous, in Verdanus and Tertius as well--he tended to draw attention either way. "I will be there shortly."

A few hours later, Gregor arrived at Koagrad, and made his way to the restaurant called 'The Seashell'. Gregor, of course, wouldn't be eating. He also felt quite safe--he had a pistol well concealed in his coat, and the walking stick he leaned on had a blade concealed in it as well. For now, he awaited Jorm and his delegation.

Setting

Characters Present

No characters tagged in this post!

0.00 INK

#, as written by Arke
From an outside window, a suited man leaned against the building known as "The Seashell". The food there was exquisite, and that was not the only attraction here today. General Gregor of Eurova was currently present, waiting.

"Hmm hmm hmm." He mused, picking up the suitcase behind him and looking at his watch. He rose from the wall, turning into an alleyway. There the back door to the kitchens and the power box sat. As promised, it was left unscrewed, so he easily lifted the lid, and fixed a few wires to a small device. Replacing the lid, he picked up the suitcase and tipped the hat forward on his head, exiting the alleyway and making a left.

Moments later, the powerbox gave off a few sparks, and the lights within the Seashell began winking out. However, the behavior would seem a bit different. Slowly, it began blinking on and off in a simple morse code. "G.R.E.G.O.R."

"G.R.E.G.O.R." the lights winked again.

"B.R.U.T.U.S."

The lights went out, staying that way.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

There are no groups in this roleplay!

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 7 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

A near-space, space-age, human solar system.

A near-space, space-age, human solar system. by Alias

The known worlds, Verdanus and Tertius, are confined to this small sector of space. What lies far out is a problem left to be dealt with a century from now.

Verdanus

Verdanus by RolePlayGateway

The once-landscape-but-now-cityscape planet has all of the latest innovations and amenities, but has recently lost its grip on the supply of resources from the Tertian colonies.

Tertius

Tertius by RolePlayGateway

This large red planet has only recently accepted humanity and allowed its resources to be plundered. Now it is at the brink of a civil war between its nations that has spawned from the interplanetary struggle with Verdanus.

Koagrad

Koagrad by RolePlayGateway

This tiny Tertian nation has chosen the most neutral of all stances - to further diplomacy without choosing sides. Koagrad City is home to the Koagrad Peace talks, currently between representatives of all Tertian Nations.

The Consulate

The Consulate by RolePlayGateway

The headquarters of (and by the same name as) the capitalist ruling body of Verdanus. Led by the Con Gregor and his advisors, the Consulate seeks to preserve Verdan supremacy by reclaiming the Tertian nations as once-again colonies.

Floragyas

Floragyas by RolePlayGateway

Floragyas is a small sled-proclaimed nation east of Koagrad on Tertius.

Eurova

Eurova by RolePlayGateway

An expansive Tertian colony, now nation, that has the closest approximation to a military force on all of Tertius.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Verdanus and Tertius: War of the World. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 14 Characters to follow in this universe

Character Portrait: The Nature of Things
Character Portrait: Jaden Kapur
Character Portrait: Assassin Reiko
Character Portrait: Oscar Duilio
Character Portrait: Dominique Estermay
Character Portrait: Arau (Ace) Gord

Newest

Character Portrait: Arau (Ace) Gord
Arau (Ace) Gord

Verdanus Major, having been a former Naval Pilot, and was repositioned into ground forces on Tertius to over-see the direction of shipping.

Character Portrait: Dominique Estermay
Dominique Estermay

You want to know how I've survived? Two things...Memento Mori...and Auto Da Fe.

Character Portrait: Oscar Duilio
Oscar Duilio

A Navy officer and ship captain of Verdan birth, he finds himself held hostage by the rebellious people of Tertius aboard his own ship.

Character Portrait: Assassin Reiko
Assassin Reiko

Where there is nothing, there is comfort. Nothing can turn its back on you, everything else can.

Character Portrait: Jaden Kapur
Jaden Kapur

A once scholar in the Koagrad archives on Tertius, he is now unfairly exiled after being falsely accused of being negligent enough to allow an assassin to penetrate the complex.

Character Portrait: The Nature of Things
The Nature of Things

Believe nothing of what you hear, and only half of what you see.

Trending

Character Portrait: The Nature of Things
The Nature of Things

Believe nothing of what you hear, and only half of what you see.

Character Portrait: Assassin Reiko
Assassin Reiko

Where there is nothing, there is comfort. Nothing can turn its back on you, everything else can.

Character Portrait: Dominique Estermay
Dominique Estermay

You want to know how I've survived? Two things...Memento Mori...and Auto Da Fe.

Character Portrait: Oscar Duilio
Oscar Duilio

A Navy officer and ship captain of Verdan birth, he finds himself held hostage by the rebellious people of Tertius aboard his own ship.

Character Portrait: Jaden Kapur
Jaden Kapur

A once scholar in the Koagrad archives on Tertius, he is now unfairly exiled after being falsely accused of being negligent enough to allow an assassin to penetrate the complex.

Character Portrait: Arau (Ace) Gord
Arau (Ace) Gord

Verdanus Major, having been a former Naval Pilot, and was repositioned into ground forces on Tertius to over-see the direction of shipping.

Most Followed

Character Portrait: Assassin Reiko
Assassin Reiko

Where there is nothing, there is comfort. Nothing can turn its back on you, everything else can.

Character Portrait: Jaden Kapur
Jaden Kapur

A once scholar in the Koagrad archives on Tertius, he is now unfairly exiled after being falsely accused of being negligent enough to allow an assassin to penetrate the complex.

Character Portrait: Dominique Estermay
Dominique Estermay

You want to know how I've survived? Two things...Memento Mori...and Auto Da Fe.

Character Portrait: Oscar Duilio
Oscar Duilio

A Navy officer and ship captain of Verdan birth, he finds himself held hostage by the rebellious people of Tertius aboard his own ship.

Character Portrait: Arau (Ace) Gord
Arau (Ace) Gord

Verdanus Major, having been a former Naval Pilot, and was repositioned into ground forces on Tertius to over-see the direction of shipping.

Character Portrait: The Nature of Things
The Nature of Things

Believe nothing of what you hear, and only half of what you see.


View All » Places

A near-space, space-age, human solar system.

A near-space, space-age, human solar system. by Alias

The known worlds, Verdanus and Tertius, are confined to this small sector of space. What lies far out is a problem left to be dealt with a century from now.

Verdanus

Verdanus by RolePlayGateway

The once-landscape-but-now-cityscape planet has all of the latest innovations and amenities, but has recently lost its grip on the supply of resources from the Tertian colonies.

Tertius

Tertius by RolePlayGateway

This large red planet has only recently accepted humanity and allowed its resources to be plundered. Now it is at the brink of a civil war between its nations that has spawned from the interplanetary struggle with Verdanus.

Koagrad

Koagrad by RolePlayGateway

This tiny Tertian nation has chosen the most neutral of all stances - to further diplomacy without choosing sides. Koagrad City is home to the Koagrad Peace talks, currently between representatives of all Tertian Nations.

The Consulate

The Consulate by RolePlayGateway

The headquarters of (and by the same name as) the capitalist ruling body of Verdanus. Led by the Con Gregor and his advisors, the Consulate seeks to preserve Verdan supremacy by reclaiming the Tertian nations as once-again colonies.

Floragyas

Floragyas by RolePlayGateway

Floragyas is a small sled-proclaimed nation east of Koagrad on Tertius.

Eurova

Eurova by RolePlayGateway

An expansive Tertian colony, now nation, that has the closest approximation to a military force on all of Tertius.

Koagrad

Tertius Koagrad Owner: RolePlayGateway

This tiny Tertian nation has chosen the most neutral of all stances - to further diplomacy without choosing sides. Koagrad City is home to the Koagrad Peace talks, currently between representatives of all Tertian Nations.

Tertius

This large red planet has only recently accepted humanity and allowed its resources to be plundered. Now it is at the brink of a civil war between its nations that has spawned from the interplanetary struggle with Verdanus.

A near-space, space-age, human solar system.

The known worlds, Verdanus and Tertius, are confined to this small sector of space. What lies far out is a problem left to be dealt with a century from now.

Eurova

Tertius Eurova Owner: RolePlayGateway

An expansive Tertian colony, now nation, that has the closest approximation to a military force on all of Tertius.

Floragyas

Tertius Floragyas Owner: RolePlayGateway

Floragyas is a small sled-proclaimed nation east of Koagrad on Tertius.

The Consulate

Verdanus The Consulate Owner: RolePlayGateway

The headquarters of (and by the same name as) the capitalist ruling body of Verdanus. Led by the Con Gregor and his advisors, the Consulate seeks to preserve Verdan supremacy by reclaiming the Tertian nations as once-again colonies.

Verdanus

The once-landscape-but-now-cityscape planet has all of the latest innovations and amenities, but has recently lost its grip on the supply of resources from the Tertian colonies.

Fullscreen Chat » Create Topic » Verdanus and Tertius: War of the World: Out of Character

Discussions

  • Topics
    Replies
    Views
    Last post

Most recent OOC posts in Verdanus and Tertius: War of the World

Re: [OOC] Verdanus and Tertius: War of the World

I'm just waiting for Jorm to respond to my post
Also, I used to play EVE, just reminded me of that XD

Re: [OOC] Verdanus and Tertius: War of the World

If you've got writer's block (which I had all week thanks to playing EVE) I suggest you step away from that pathway for a little bit and write about some other part of the story - say in the Consulate or on the ship Horman Cambo is in, or about Elan the short order cook from the very beginning of the roleplay. All is fair game, after all, and returning to those other parts might jostle you out of writer's block and give you ideas on how to proceed :)

Re: [OOC] Verdanus and Tertius: War of the World

I'm having writers block right now on how to proceed and put my plan in action.

Re: [OOC] Verdanus and Tertius: War of the World

No need to apologize - you wont get booted for going over, especially if your character might be giving a speech. Do try to keep within it though - I'm of the belief that the limit improves both writing ability, readability, and also makes proofreading both easier and more likely (as you start tweaking words to get under the limit, or closer to it ). Especially with all of your (all of you) wonderful posts, I'm afraid that without the limit imposed I'll come back from the beach to find an essay's worth of content to read (while with the limit, it will be no more than a few paperback pages) ^_^

Re: [OOC] Verdanus and Tertius: War of the World

I apologize for doing double the limit. However, I had to get my point across, and I didn't want to split it up into 2 posts.

Re: [OOC] Verdanus and Tertius: War of the World

No worries. The 1024 limit is actually to improve writing, b/c I've foud it works for me. It also keeps you from jumping around too much in a single post. No reprimands tho :)

Re: [OOC] Verdanus and Tertius: War of the World

Hey, sorry I've been gone for the last couple of days. It has been a hectic week for me. I just posted, but I exceeded the 1024 limit. I wasn't sure how else to get the information I wanted to post in there. sorry Alias, I'll try not to exceed it. i hope this doesn't get me reprimanded too badly.

Re: [OOC] Verdanus and Tertius: War of the World

Just want to mention that I MAY be without internet for the next 3 weeks. This is not definite. I'm going on vacation, and I don't know if I will have internet. If I post by Friday at the latest, this can be essentially disregarded as that means I do have internet. Thanks, and sorry if I don't get internet

Re: [OOC] Verdanus and Tertius: War of the World

In case you guys haven't been following, there has been quite a bit of new content since Soviet Rei joined us. Go ahead and post! Luckily, the 1024 char limit makes it easier for y'all to read :)

Re: [OOC] Verdanus and Tertius: War of the World

I have updated the Introduction and rules, but am no longer able to edit this OOC topic. Here are the changes, which can also be found in the Introduction tab of the roleplay:

Verdanus, a planet so named long ago for its verdant forests and beautiful natural landscapes, the spawning pool of humanity, has succumbed to the various technological revolutions. Within the memorable past there were still sprawling plains and untamed wilderness. Now there are cities, factories, space ports. The entire planet has quickly grown into an interconnected metropolis, all thanks to the abundant resources of Verdanus's sister planet, Tertius. The larger red neighbor is a gravitationally bound planet that, while scarce of life, has plenty of ores and minerals readily available. It's surface has been vegetated and divided into colonies, each belonging to one arm or another of the Consulate, the ruling body over both planets, based on the Verdan homeworld. The colonies span almost as nations, growing various algae to supply food to both worlds, mining the metals that grow the Verdan cityscapes and build the Verdan ships, and succumbing to the strict trade schedules that keep the Tertian workers at bay.

All is not well: every one of the regularly scheduled Verdan ships has been grounded on Tertius. The various colonies have proclaimed themselves nations. Verdanus is starving and defenseless, while Tertius is in chaos. And these events have occurred in only this past week. While the Consulate scrambles to reclaim their quarry, the newly formed nations of Tertius struggle to choose a side in the crisis. A conference of ambassadors meets now in Koagrad, as some nations claim sovereignty for themselves and their planet, while others vacillate between neutrality and the choice to succumb to their mother-world: without Verdanus they lack all of the modernizations and advancements made in the last century. The Brotherhood, a secret society known only by its tree-like hierarchy, is at least responsible for the grounding of the transport ships. Similarly, an ambassador of a neutral country has been assassinated and impersonated - although that plot is not yet privy to anyone actually meeting for the Koagrad Peace Talks.

What's more, is that the Tertians involved in this sudden revolutions are coming out of a daze - they were miners, engineers, technicians, and have no idea why they suddenly became revolutionaries, governors, ambassadors. However, now that their lives have been turned upside down, they are reluctant to drop everything and return to the old way of life - and none are sure whether that is even possible. The inertia of the events from past few days is carrying everything forward - but to what end?

What role will you play in this epic conflict? Do your loyalties lie with the Verdan Consulate, the Brotherhood, a Tertian nation, or do you freelance, pirate, or profit now that the times are changing? Help unravel the plot and create the aftermath!

Good luck!


And the rules are:

This roleplay is meant to read more like a science fiction novel than the average one-character-each roleplay.

0) The plot is more important than any character.
1) Write no more than 1024 characters per post: no more than ~ one paperback page at a time.
2) Make every detail count - don't fluff it up, but do make it sound interesting.
3) Any character that appears in the Characters tab is reserved by that player.
4) Any character NOT reserved is then free reign to roleplay as anyone wants.
5) Avoid contradictions, and correct them if you are made aware of them.
6) Spelling and grammar make everyone happy.
7) Talk things out with others over PM or in OOC when involving their characters.

Very few details have been set into place. Very few characters have been named. You, the players, are responsible for filling in the gaps. Take the time to read through everything in the Activity tab before you submit a character or add your own reply - updates are frequent, storylines are many, and the plot thickens every day!


If things don't make too much sense, please as questions :D

Also, the Activity tab does not send out notifications of updates to players, so its up to you guys to check it as frequently as you intend to post. I post approximately once a day.

Re: [OOC] Verdanus and Tertius: War of the World

That's somewhat confusing-- is there a way to view them all in chronological order, regardless of the place?

Never mind. That was stupid of me. xD I thought you were referring to the Places tab.

Re: [OOC] Verdanus and Tertius: War of the World

It's not an IC topic - its in the RP Tab. There is a link in the first post of this thread, and here it is again: roleplay/verdanus-and-tertius-war-of-the-world/

Just click the Activity tab to read through everything that has happened so far - mostly my own "episodes" from both a while back and recently, as well as Shazeio7's post. Then click the Reply to this roleplay >> link and write out your post, and pick a location from the dropdown with "Where?" next to it.

Re: [OOC] Verdanus and Tertius: War of the World

Alias wrote:Of course! In like with this being more of a 'book' than the standard RolePlayGateway, I'm trying to avoid writers block by posting daily. Jump in anywhere! I'll keep on posting once a day or so, and everyone else can post as often as they want.


I can't seem to find the IC topic.

Re: [OOC] Verdanus and Tertius: War of the World

Of course! In like with this being more of a 'book' than the standard RolePlayGateway, I'm trying to avoid writers block by posting daily. Jump in anywhere! I'll keep on posting once a day or so, and everyone else can post as often as they want.

Re: [OOC] Verdanus and Tertius: War of the World

I am a bit confused. All the posts come from Alias, but other threads seem otherwise. Are we allowed to post?

Re: [OOC] Verdanus and Tertius: War of the World

I suppose that most weapons research would have been done specifically not to affect metal objects. I say this because the weapons I am thinking of would be used by the security forces on Verdanus, and that is becoming increasingly more of a single cityscape. I'm sure that effective crowd control has been developed, and one likely technology is a white-noise. It would focus sound waves (though don't ask me how) into a narrow cone, and the sound waves would be intense white noise at a pitch that humans cannot hear well, but that would likely cause strong migraines.

Beam technology can either be bulkier than projectile guns, or it can be more compact. It depends on how you guys write it in, since I have strayed away from that subject so far IC :)

Re: [OOC] Verdanus and Tertius: War of the World

Shiva wrote:
Aliath wrote:Well, beam weapons could be favored for their destructive power, being mounted on gunships and other military vehicles, as well as serving as anti-aircraft/anti-armor weaponry.

But projectile weapons (since they're much more advanced than those on Earth) could be favored for their accuracy, simplicity (it would take a highly trained expert to simply use one), rate of fire (in certain cases), and handling (beam weapons could be much bulkier).

I'd assume beam weapons would be more complex than just pulling a trigger. And it'd probably be a security risk to use one on-board a ship, lest you want to blast holes through every wall. xD

There are a lot of pros and cons when it comes to beam weaponry. Wouldn't the active use of both be simpler?


Mind if I assume the identity of Devil's Advocate?

Beam weapons often aren't much more destructive than bullets themselves. It all depends on the intensity of the beam. I know how to make a powerful solar death ray using only the projector screen from a TV. It was able to light that particular TV's remote on fire. Then there are the less powerful beams, the ones you know as laser sights. Those are used to guide a gunner's aim, and are not particularly destructive unless shot straight into a living being's eyes for a prolonged period of time. There are Russian satellites that can shoot laser beams powerful enough to snipe missiles out of the sky.

As for your stance on projectile weapons, you must take into consideration that projectile weapons aren't more accurate than laser weapons. You have to take in account for bullet drop, wind speeds, and leading a moving target. A laser, which travels at the speed of light, are much more quicker, therefore much more accurate. This immediately eliminates leading, wind speeds, and bullet drop all in one fell swoop. I agree, however, on how laser weapons will likely be much more intricate and complicated as apposed to bullet weapons. However, efficiency is much better than simplicity, don't you agree? The pros seem to outweigh the con's here.

While laser weapons are always bulkier, they offer a much more reliable (if slow) rate of destruction. Bullets may have more strength in the short run, but a laser can simply power through most stuff with enough intensity. Strangely enough, beam weapons are not much more than pulling a trigger. While the gun WILL be much bulkier (due to the necessary mechanics to focus and intensify the beam) the general use will probably be the same as a projectile gun.

Lasers also take time to blow a hole in every wall. It's not star wars, lol. I also don't think lasers will even have the unpredictability to discharge when not in use, due to the potential damage. The makers will make sure not to let it happen.

§


Oh.

Well, now I know not to use video-games as a reference.

You guys know a lot about this stuff, so I'll just ask this: Would the use of projectile weapons be useful, and actively used in a society that has laser weaponry? I mean, obviously untrained rebel groups will have to resort to that, but what about regular armed forces?

Re: [OOC] Verdanus and Tertius: War of the World

Aliath wrote:Well, beam weapons could be favored for their destructive power, being mounted on gunships and other military vehicles, as well as serving as anti-aircraft/anti-armor weaponry.

But projectile weapons (since they're much more advanced than those on Earth) could be favored for their accuracy, simplicity (it would take a highly trained expert to simply use one), rate of fire (in certain cases), and handling (beam weapons could be much bulkier).

I'd assume beam weapons would be more complex than just pulling a trigger. And it'd probably be a security risk to use one on-board a ship, lest you want to blast holes through every wall. xD

There are a lot of pros and cons when it comes to beam weaponry. Wouldn't the active use of both be simpler?


Mind if I assume the identity of Devil's Advocate?

Beam weapons often aren't much more destructive than bullets themselves. It all depends on the intensity of the beam. I know how to make a powerful solar death ray using only the projector screen from a TV. It was able to light that particular TV's remote on fire. Then there are the less powerful beams, the ones you know as laser sights. Those are used to guide a gunner's aim, and are not particularly destructive unless shot straight into a living being's eyes for a prolonged period of time. There are Russian satellites that can shoot laser beams powerful enough to snipe missiles out of the sky.

As for your stance on projectile weapons, you must take into consideration that projectile weapons aren't more accurate than laser weapons. You have to take in account for bullet drop, wind speeds, and leading a moving target. A laser, which travels at the speed of light, are much more quicker, therefore much more accurate. This immediately eliminates leading, wind speeds, and bullet drop all in one fell swoop. I agree, however, on how laser weapons will likely be much more intricate and complicated as apposed to bullet weapons. However, efficiency is much better than simplicity, don't you agree? The pros seem to outweigh the con's here.

While laser weapons are always bulkier, they offer a much more reliable (if slow) rate of destruction. Bullets may have more strength in the short run, but a laser can simply power through most stuff with enough intensity. Strangely enough, beam weapons are not much more than pulling a trigger. While the gun WILL be much bulkier (due to the necessary mechanics to focus and intensify the beam) the general use will probably be the same as a projectile gun.

Lasers also take time to blow a hole in every wall. It's not star wars, lol. I also don't think lasers will even have the unpredictability to discharge when not in use, due to the potential damage. The makers will make sure not to let it happen.

§

Re: [OOC] Verdanus and Tertius: War of the World

Well, beam weapons could be favored for their destructive power, being mounted on gunships and other military vehicles, as well as serving as anti-aircraft/anti-armor weaponry.

But projectile weapons (since they're much more advanced than those on Earth) could be favored for their accuracy, simplicity (it would take a highly trained expert to simply use one), rate of fire (in certain cases), and handling (beam weapons could be much bulkier).

I'd assume beam weapons would be more complex than just pulling a trigger. And it'd probably be a security risk to use one on-board a ship, lest you want to blast holes through every wall. xD

There are a lot of pros and cons when it comes to beam weaponry. Wouldn't the active use of both be simpler?

And Shiva, your idea sounds excellent. I've an idea for both our characters, as a matter of fact. I'll PM you.

Re: [OOC] Verdanus and Tertius: War of the World

You are exactly right. I'll submit a small profile later, and because I am assuming the role of a crime boss I will be jumping around and controlling various NPCs as you predicted. By the way, if I cannot seize Koagrad, I'll gladly take a small country to the east that I will name Floragyas.The character I will submit will have plans on eventually controlling all of Tertius (A very big goal, I know) through means of a shadow puppet government. He's going to be very intrusive on any sort of planned justice.

§