Rise of the Xindhi

Rise of the Xindhi

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The birth of the walkers between worlds and the brutal war with the Shu'fasa and the coming of the Lord of Nightmares.

1,168 readers have visited Rise of the Xindhi since Skallagrim created it.

Introduction

This role-play takes place during the civil war among the Xindhi, between Queen Scathach and her half brother Otik. You can choose to be in the Queens army as either Xindhi assume the role of a Talisan mercenary or merchant.

Dramatic personae: Rise of the Xindhi.

The Major Races:

The Xindhi- before the change- tall, ruddy-skinned people, who tend to dress in bright colored clothing. They are mostly farmers who live in the harsh northern lands. Their form of government is a monarchy, with a priest caste that advises and advances politics via their mastery of the Aesr (magic). If they have any control of their Aesr, it manifests in their eyes via a myriad of colored energy that swirls and mists around their head.
After the change, they became skeletal beings that sustained themselves via their Aesr.

The Talisa- is a race of dark skinned people, who live on the western continent, and are master traders and merchants. The Talisa are masters of an earth aesr that allows them to draw the earth around their body, encasing it with rocks and earth giving them immense strength and a golem like appearance. The Talisa do not manifest their aesr in any other way.

The Talisa and Xindhi can marry and produce children, however the children will only exhibit one or the others aesr not both. There are offshoot civilizations that can trace their lineage to the Xindhi or the Talisa as both races spread everywhere across the world. However, the likelihood of any great manifestation of Aesr is rare and often limited in scope.

The Shu'fasa- is a race of massive beings standing anywhere from 12 feet to 16 feet tall. Their skin is a deep black-gray. They have four massive arms and huge wedge shaped heads with three eyes in a row on the sides of the head. Their teeth are 2-3 inches long and sharp. They have three toed feet and thick squat tails to counter balance them. Their hands are wickedly clawed and able to rip and shred stone or metal with ease. Their form of government is tribal and ruled by a war chief and a shaman. They tend to live in massive caves and along the wildest mountains of the world. They worship Ghoukas. There is no offshoot race related to the Shu'fasa.


Religion-

The Xindhi religion has two principles gods- Rhydderch the Shining One and Marva the Shadowed, with Skuld as the third active and most mysterious deity.

Rhydderch the Shining One: Rhydderch is the primary god of the Xindhi and the Talisan. He is a warrior/storm god as well as the teacher of the Aesr to the Gothi and chief god in a pantheon of Xindhi gods. However, to the Talisa he is the supreme god and the other gods regulated to the position of minions and helpers. The Talisa see Marva as the dark tempter who strives to overthrow the Shining one and create Morbas in the world to torment the children of Rhydderch. Rhydderch created the dreaming gate and Marva the nightmare gate.

Skuld is the trickster god(dess?), being able to shape shift and is the god(dess) who most frequently intervenes or interferes with the races of the world. Skuld being a shadowy god has attracted some of the darker elements to his/her call.

Marva the Shadowed One: Marva is the opposite of Rhydderch, being a moon deity. She is also ruler of the Xindhi underworld, Morbas. Marva created the Nightmare gate as the twin of the dreaming gate. Marva seeks to encompass the world in her dark grasp. Her son Ghoukas is her instrument in the world. Marva one is the opposite of Rhydderch; she is the moon goddess, controls all manner of nightmare beasts, and is the harbinger of bad luck and doom, as well as judger of the dead.

Ghoukas the Lord of Nightmares: Ghoukas is a monstrous demi-god who resembles the Shu'fasa, abet a little larger. He stands 20' tall with four extremely powerful arms, along with a long, whip-like tail. Ghoukas is the son of Marva the Shadowed One. Ghoukas commands aspects of the Aesr and seeks to seize the Twin Gates to bring darkness upon the world. The Shu'fasa worship Ghoukas as the supreme god and work to spread his cruel reach in the world.

The Talisa religion is monotheistic, they worship Rhydderch only, and all other gods in the pantheon are servants of the one god. While not worshipping Marva, they do acknowledge her as the opponent and enemy of Rhydderch. While they worship a male deity and his opponent is a female, women are equals and familial lines are through the female. The Talisa do fight amongst themselves for trade routes and exotic sellable items. While not normally war like, some have taken to use their abilities to sell themselves as mercenaries.

The Twin Gates are identical stone gates that allow any who has total mastery of the Aesr to open them in order to travel between worlds. However, Marva devised her gate so once it was open would allow Ghoukas to enter the world to seize the dreaming gate. A sect of the Talisan, called the Guardians of Stone, has sworn to protect and keep the gates safe from any who would open them. They have created the Stones of Change to protect the gates.


Important Personas:

Queen Scathach, the Dreaming Queen: She is the leader of the Xindhi who are rebelling against the power of the Gothi. Scathach is the half-sister to Otik the usurper king backed by the Gothi. Queen Scathach is the first cousin to Rahel Drake and Synjyn Drake.

Prince Otik, the usurper: He is half brother to Scathach, currently seated on the throne as king. He is also the leader of the Paladins of the Order of Pattern, the military order who act on the whims of the Gothi. His seat of power moved from Dun Clendenning, the traditional seat of the king to Almar-Sut the fortress of the Gothi.

Rahel Drake, Grand Master Lady Drake: Rahel is first cousin to Queen Scathach and Prince Otik, and is the sister to Synjyn Drake. Lady Drake is the Grand Master of the Frostfire Knights, a mounted force of nearly 5,000 warriors from the various clans and septs in the eastern highlands where Clan Drake holds sway.

Synjyn Drake, Grand Lord Counselor: Synjyn is the first cousin to Queen Scathach and Prince Otik and is brother to Rahel Drake. As Grand Lord Counselor, Synjyn is the Dreaming Queens primary emissary and advisor in political matters.

Jessi the Aeryn: Jessi is the first of the Aeryn; the Queens own guard and the primary protector of the Queen. Jessi is the first person Scathach taught the Aesr to after she mastered it herself.

Skallagrim the Cughtagh: Skallagrim is the first Cughtagh, the champions of the Queen. He learned the Aesr from Darda the blind Gothi who taught Scathach to master the power of the Aesr. Skallagrim and the Queen are bonded by a unique meshing of their Aesr because of their battle to secure the Twin Gates from Ghoukas.

Darda: Darda is the blind Gothi who mentored Scathach from the time she was a child in the laws and rituals of the Xindhi, preparing her for the throne. When Scathach came to her with the revelation that she had learned some Aesr, Darda agreed to teach her to master the power. Darda is still mentor and close advisor to the Queen.

Hauk: Hauk is brother to Skallagrim and is the general of the Sluagh (The Host) the Queens army that she raised to oppose the Paladins and Gothi. Hauk has developed a close tie to Darda and has taken it upon himself to ensure the old woman's safety.

Lord Melker, Knight Commander of the Paladins of the Order of Pattern: Melker is a mercenary; he is a Talisan who worked his way to power in the army of the Gothi. Melker has tried to shape and control the use of the Paladins by Otik, trying to steer him away from the cruel and often abusive manner in which the Paladins employ their power.

Roles available:

Sluagh-
the foot soldiers of the Queen. They carry long spears, an axe or long sword and wear leather or chainmail. They have shields and open-faced helmets. The Sluagh do have some Aesr, able to generate plasma bursts, lightning, and having both night vision and far sight (able to see 1000 yards clearly).

Aeryn- the Queens guard. They carry two-handed swords or maces, wear chainmail and full helms. The Aeryn are well versed in Aesr, able to generate plasma bursts and lighting, having night vision and far sight, as well as levitation, and invisibility.

Cughtagh- the Queens champions. They usually carry long swords and short swords or daggers, able to dual wield them with deadly effect. They wear full chain and most often no helms. The Cughtagh are extremely skilled aesr wielders, able to generate plasma bursts and electricity, able to levitate and fly to some extent. They have far sight and night vision. They can turn invisible, and can generate massive displays of light.

Talisan Mercenary- They wear scale armor or thick leather armor. They carry wickedly curved swords and short stabbing spears. They can transform into the giant golem like stone creatures with immense strength. They are seeking mercenary pay in either side of the Xindhi war or hiring as outriders and bodyguards for Talisan merchants.

Talisan Merchant- They are extremely skilled traders and merchants, with extensive knowledge of different cultures and peoples. They dress in extremely fine clothing and like all Talisan can assume the golem form. They are trying to stay neutral in the war between the Xindhi, seeing both sides as a way to profit.

Gothi Renegade- They have switched sides and joined the Dreaming Queen and her rising rebellion. They wear the black robes of the Gothi over their padded armor. They carry staves and short swords. Extremely potent in the aesr they can generate plasma and lightning, able to generate massive electrical storms. They have far sight and night vision as well as able to see through material up to 2 inches thick. Gothi can fly and levitate as well as generate massive fields of energy that can stun creatures in a 20 foot square around them.

Character Bio:

Name:
Race:
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Role:
Gear:
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Bestiary: Or some of the more interesting creatures that inhabit the world.

Alphyn: The Alphyn is a large tawny colored feline creature, weighing between 350 and 450 lbs. It has a long tapered snout filled with razor sharp teeth. It has a row of 5-inch horns on each side of its head starting over the eyes. Both sets of legs end in wicked claws that can rend stone easily. The Alphyn is extremely agile and fast in short bursts. They tend to hunt in prides, led by an alpha male.

Amphiptere: The Amphiptere is an onyx colored winged serpent measuring about 24-inches at the maximum length. These apex predators tend to lay in wait in trees or on rocky outcroppings. Their venom is extremely dangerous causing numbness and then paralysis in a matter of minutes.


Basilisk: A nasty serpent like beast hatched from the egg of a cock (rare indeed). These serpent-bodied creatures have the wings, feet, and head of a cock. They are aggressive creatures that spray a noxious cloud that causing paralysis in seconds once inhaled.

Black Worm: The Black Worm is a 30-50 foot long serpent that is multiple shades of black and gray. Much like any constrictor snake the Black Worm tends to wrap around its victim crushing the bones into a messy pulp. The thick wedge shaped heads have five rows of wicked teeth that can rend flesh and snap bones as easily as its muscled body.

Calopus: The Calopus is a large canine animal, standing about 40 inches at the shoulder. The dark mottled fur allows the animal to hide in the thick woods easily. The Calopus hunt in packs. What makes the Calopus dangerous is their ability to generate a large amount of bioelectric energy that they can direct and discharge at prey animals. This wicked energy discharge can reach a distance of 30-feet. This energy can stun or even kill an animal, especially when several in conjunction discharge their energy at the same target.

Chimera: The Chimera is a large feline bodied animal with a massive lion-liked main head. On either side of the thick neck are two other heads, a goat and a viper. The chimera is extremely fast able to reach speeds of 60 miles an hour and can maintain it for up to a minute. The lion head has wickedly sharp teeth that can shred metal. The goat horns are able to pierce two-inches of solid granite. The serpent head spews toxic venom that can blind. Working in conjunction the heads can overwhelm a prey animal in a matter of minutes.

Dragons: Two types of dragons are in the world. The first is the giant, wingless serpent that resides in or around large bodies of water, in pool, caves, or underground. These large beasts span a length of 120-feet and are nearly six-feet thick. These dragons can generate a bioelectric field that allows them to sense a living creature miles away. They can also project this as super-heated plasma to a range of 100 yards away.
The second type of dragon is smaller, winged serpents that have four legs ending in wickedly sharp claws, and long tails almost as long as their bodies. These dragons can fly and are extremely maneuverable. These dragons tend to nest in high mountain ranges. They have extremely accurate vision, equal to a large bird of prey, able to spot a creature on the ground miles away. They also have the ability to generate a massive burst of plasma with a range of 100 yards.

Manitcore: Manticores have a hulking feline body standing nearly 6-feet at the shoulder, with a humanoid head, and wickedly red glowing eyes. Manticores are intelligent and very cruel creatures. Their massive jaws hold three rows of teeth that can shred flesh from bones in a single bite. They are extremely strong capable of 60-foot leaps. Manticores are able to metamorphosis into a tall, lanky humanoid being. In some of the more distant and smaller lands, the Manticores have taken them over as the undisputed ruler, enslaving the populace.

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Browse All » 10 Settings to roleplay in

Fantasy

Fantasy by Skallagrim

The Wilds. These are the places that one must travel through to visit other places, such as Alamar-Sut or the Dreaming Queen's own Dun Boohan.

Darda's Training Hall

Darda's Training Hall by RolePlayGateway

The area where Darda the blind Gothi teaches the art of the Aesr to all Xindhi who join the Dreaming Queen's cause.

The Dreaming City

The Dreaming City by RolePlayGateway

The hidden fortress city where the Dreaming Queen resides. Dun Boohan is known as the Dreaming City.

Almar-Sut

Almar-Sut by RolePlayGateway

The imposing fortified city where the Gothi and the Usurper king Otik hold power.

The Grand Temple

The Grand Temple by RolePlayGateway

The grand temple where the Gothi train and extend their power over the world of Selje.

The Citadel

The Citadel by RolePlayGateway

The fortress of the Paladins. Located in the vast city of Almar-Sut.

Carbera Village

Carbera Village by RolePlayGateway

A small village of 200 or so people.

Ancient Ruins

Ancient Ruins by RolePlayGateway

An avalanche revealed these hidden ruins.

Jahnsan

Jahnsan by RolePlayGateway

A teeming port city to the West of Almar-Sut.

Gray Roost

Gray Roost by RolePlayGateway

A fortified city of the followers of Skuld.

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Fantasy

Fantasy by Skallagrim

The Wilds. These are the places that one must travel through to visit other places, such as Alamar-Sut or the Dreaming Queen's own Dun Boohan.

Darda's Training Hall

Darda's Training Hall by RolePlayGateway

The area where Darda the blind Gothi teaches the art of the Aesr to all Xindhi who join the Dreaming Queen's cause.

The Dreaming City

The Dreaming City by RolePlayGateway

The hidden fortress city where the Dreaming Queen resides. Dun Boohan is known as the Dreaming City.

Almar-Sut

Almar-Sut by RolePlayGateway

The imposing fortified city where the Gothi and the Usurper king Otik hold power.

The Grand Temple

The Grand Temple by RolePlayGateway

The grand temple where the Gothi train and extend their power over the world of Selje.

The Citadel

The Citadel by RolePlayGateway

The fortress of the Paladins. Located in the vast city of Almar-Sut.

Carbera Village

Carbera Village by RolePlayGateway

A small village of 200 or so people.

Ancient Ruins

Ancient Ruins by RolePlayGateway

An avalanche revealed these hidden ruins.

Jahnsan

Jahnsan by RolePlayGateway

A teeming port city to the West of Almar-Sut.

Gray Roost

Gray Roost by RolePlayGateway

A fortified city of the followers of Skuld.

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Character Portrait: Osran
Character Portrait: Skallagrim the Cughtagh

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Character Portrait: Skallagrim the Cughtagh
Skallagrim the Cughtagh

Champion of the Dreaming Queen. Like all Xindhi he is a skeletal being with whorls of energy that flow and drift from his eye sockets. The energy associated with Skallagrim is Amethyst.

Character Portrait: Osran
Osran

A Gothi Renegade who devotes his life to serving the Dreaming Queen.

Trending

Character Portrait: Skallagrim the Cughtagh
Skallagrim the Cughtagh

Champion of the Dreaming Queen. Like all Xindhi he is a skeletal being with whorls of energy that flow and drift from his eye sockets. The energy associated with Skallagrim is Amethyst.

Character Portrait: Osran
Osran

A Gothi Renegade who devotes his life to serving the Dreaming Queen.

Most Followed

Character Portrait: Skallagrim the Cughtagh
Skallagrim the Cughtagh

Champion of the Dreaming Queen. Like all Xindhi he is a skeletal being with whorls of energy that flow and drift from his eye sockets. The energy associated with Skallagrim is Amethyst.

Character Portrait: Osran
Osran

A Gothi Renegade who devotes his life to serving the Dreaming Queen.


View All » Places

Fantasy

Fantasy by Skallagrim

The Wilds. These are the places that one must travel through to visit other places, such as Alamar-Sut or the Dreaming Queen's own Dun Boohan.

Darda's Training Hall

Darda's Training Hall by RolePlayGateway

The area where Darda the blind Gothi teaches the art of the Aesr to all Xindhi who join the Dreaming Queen's cause.

The Dreaming City

The Dreaming City by RolePlayGateway

The hidden fortress city where the Dreaming Queen resides. Dun Boohan is known as the Dreaming City.

Almar-Sut

Almar-Sut by RolePlayGateway

The imposing fortified city where the Gothi and the Usurper king Otik hold power.

The Grand Temple

The Grand Temple by RolePlayGateway

The grand temple where the Gothi train and extend their power over the world of Selje.

The Citadel

The Citadel by RolePlayGateway

The fortress of the Paladins. Located in the vast city of Almar-Sut.

Carbera Village

Carbera Village by RolePlayGateway

A small village of 200 or so people.

Ancient Ruins

Ancient Ruins by RolePlayGateway

An avalanche revealed these hidden ruins.

Jahnsan

Jahnsan by RolePlayGateway

A teeming port city to the West of Almar-Sut.

Gray Roost

Gray Roost by RolePlayGateway

A fortified city of the followers of Skuld.

Carbera Village

Carbera Village Owner: RolePlayGateway

A small village of 200 or so people.

Ancient Ruins

Carbera Village Ancient Ruins Owner: RolePlayGateway

An avalanche revealed these hidden ruins.

Jahnsan

Fantasy Jahnsan Owner: RolePlayGateway

A teeming port city to the West of Almar-Sut.

Gray Roost

Fantasy Gray Roost Owner: RolePlayGateway

A fortified city of the followers of Skuld.

The Citadel

Almar-Sut The Citadel Owner: RolePlayGateway

The fortress of the Paladins. Located in the vast city of Almar-Sut.

The Grand Temple

Almar-Sut The Grand Temple Owner: RolePlayGateway

The grand temple where the Gothi train and extend their power over the world of Selje.

Darda's Training Hall

The area where Darda the blind Gothi teaches the art of the Aesr to all Xindhi who join the Dreaming Queen's cause.

The Dreaming City

The Dreaming City Owner: RolePlayGateway

The hidden fortress city where the Dreaming Queen resides. Dun Boohan is known as the Dreaming City.

Almar-Sut

Fantasy Almar-Sut Owner: RolePlayGateway

The imposing fortified city where the Gothi and the Usurper king Otik hold power.

Fantasy

The Wilds. These are the places that one must travel through to visit other places, such as Alamar-Sut or the Dreaming Queen's own Dun Boohan.

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Most recent OOC posts in Rise of the Xindhi

Re: [OOC] Rise of the Xindhi

The RP is open. I am slowly adding some places in the role-play. I have Darda' Training Hall already where primary action such as learning the skills of the aesr will take place. I will be adding the WIlds, which will be places to role-play between places.

If you are interested submit your character to me so I can look them over and approve them.

Skall

Re: [OOC] Rise of the Xindhi

Setting:

A dewy fog descended on the vale, at the far eastern end an army of Paladins and their Gothi masters assembled. The people in the small village of Crabera trembled at the hideous horn blasts that echoed and carried in the gloom. Nearly 1,000 warriors had camped near this small village of 200 farmers and tradesmen. They would certainly be no match for the armed raiders if they came for them.

The people of Crabera had noticed the activity in the low, dark hills to the east of them, hills rumored to have secreted a monastery of the Gothi. A monastery lost to the Shu'fasa. The wise woman of the village understanding the danger of the Paladins, sent word to the Dreaming queen, in response the Queen sent forth a small scouting party to judge the reason why the paladins were there.


This role-play takes place during the civil war between the Dreaming Queen and her brother Otik the Usurper. This takes place before the great changing and the opening of the twin gates.

This is a small group role-play which needs dedicated players to breathe life into the drama, heartbreak and heroics during this bloody period in Xindhi history.

If you have any questions about this role-play please feel free to PM me or post a question here and I will answer it as soon as I can.

Skall

[OOC] Rise of the Xindhi

This is the auto-generated OOC topic for the roleplay "Rise of theXindhi"

This role-play takes place during the civil war among the Xindhi, between Queen Scathach and her half brother Otik. You can choose to be in the Queens army as either a Sluagh, Cughtagh, Aeryn or Gothi or assume the role of a Talisan mercenary or merchant. All characters have to be approved before being posted here. Like all things the beginning powers can and will grow with mastery over the aesr.

Dramatic personae: Rise of the Xindhi.

The Major Races:

The Xindhi- before the change- tall, ruddy-skinned people, who tend to dress in bright colored clothing. They are mostly farmers who live in the harsh northern lands. Their form of government is a monarchy, with a priest caste that advises and advances politics via their mastery of the Aesr (magic). If they have any control of their Aesr, it manifests in their eyes via a myriad of colored energy that swirls and mists around their head.
After the change, they became skeletal beings that sustained themselves via their Aesr.

The Talisa- is a race of dark skinned people, who live on the western continent, and are master traders and merchants. The Talisa are masters of an earth aesr that allows them to draw the earth around their body, encasing it with rocks and earth giving them immense strength and a golem like appearance. The Talisa do not manifest their aesr in any other way.

The Talisa and Xindhi can marry and produce children, however the children will only exhibit one or the others aesr not both. There are offshoot civilizations that can trace their lineage to the Xindhi or the Talisa as both races spread everywhere across the world. However, the likelihood of any great manifestation of Aesr is rare and often limited in scope.

The Shu'fasa- is a race of massive beings standing anywhere from 12 feet to 16 feet tall. Their skin is a deep black-gray. They have four thick arms and huge wedge shaped heads with three eyes in a row on the sides of the head. Their teeth are 2-3 inches long and sharp. They have three toed feet and thick squat tails to counter balance them. Their hands are wickedly clawed and able to rip and shred stone or metal with ease. Their form of government is tribal and ruled by a war chief and a shaman. They tend to live in deep caves and along the wildest mountains of the world. They worship Ghoukas. There is no offshoot race related to the Shu'fasa.


Religion-

The Xindhi religion has two principles gods- Rhydderch the Shining One and Marva the Shadowed, with Skuld as the third active and most mysterious deity.

Rhydderch the Shining One: Rhydderch is the primary god of the Xindhi and the Talisan. He is a warrior/storm god as well as the teacher of the Aesr to the Gothi and chief god in a pantheon of Xindhi gods. However, to the Talisa he is the supreme god and the other gods regulated to the position of minions and helpers. The Talisa see Marva as the dark tempter who strives to overthrow the Shining one and create Morbas in the world to torment the children of Rhydderch. Rhydderch created the dreaming gate and Marva the nightmare gate.

Skuld is the trickster god(dess?), being able to shape shift and is the god(dess) who most frequently intervenes or interferes with the races of the world. Skuld being a shadowy god has attracted some of the darker elements to his/her call.

Marva the Shadowed One: Marva is the opposite of Rhydderch, being a moon deity. She is also ruler of the Xindhi underworld, Morbas. Marva created the Nightmare gate as the twin of the dreaming gate. Marva seeks to encompass the world in her dark grasp. Her son Ghoukas is her instrument in the world. Marva one is the opposite of Rhydderch; she is the moon goddess, controls all manner of nightmare beasts, and is the harbinger of bad luck and doom, as well as judger of the dead.

Ghoukas the Lord of Nightmares: Ghoukas is a monstrous demi-god who resembles the Shu'fasa, abet a little larger. He stands 20' tall with four extremely powerful arms, along with a long, whip-like tail. Ghoukas is the son of Marva the Shadowed One. Ghoukas commands aspects of the Aesr and seeks to seize the Twin Gates to bring darkness upon the world. The Shu'fasa worship Ghoukas as the supreme god and work to spread his cruel reach in the world.

The Talisa religion is monotheistic, they worship Rhydderch only, and all other gods in the pantheon are servants of the one god. While not worshipping Marva, they do acknowledge her as the opponent and enemy of Rhydderch. While they worship a male deity and his opponent is a female, women are equals and familial lines are through the female. The Talisa do fight amongst themselves for trade routes and exotic sellable items. While not normally war like, some have taken to use their abilities to sell themselves as mercenaries.

The Twin Gates are identical stone gates that allow any who has total mastery of the Aesr to open them in order to travel between worlds. However, Marva devised her gate so once it was open would allow Ghoukas to enter the world to seize the dreaming gate. A sect of the Talisan, called the Guardians of Stone, has sworn to protect and keep the gates safe from any who would open them. They have created the Stones of Change to protect the gates.


Important Personas:

Queen Scathach, the Dreaming Queen: She is the leader of the Xindhi who are rebelling against the power of the Gothi. Scathach is the half-sister to Otik the usurper king backed by the Gothi. Queen Scathach is the first cousin to Rahel Drake and Synjyn Drake.

Prince Otik, the usurper: He is half brother to Scathach, currently seated on the throne as king. He is also the leader of the Paladins of the Order of Pattern, the military order who act on the whims of the Gothi. His seat of power moved from Dun Clendenning, the traditional seat of the king to Almar-Sut the fortress of the Gothi.

Rahel Drake, Grand Master Lady Drake: Rahel is first cousin to Queen Scathach and Prince Otik, and is the sister to Synjyn Drake. Lady Drake is the Grand Master of the Frostfire Knights, a mounted force of nearly 5,000 warriors from the various clans and septs in the eastern highlands where Clan Drake holds sway.

Synjyn Drake, Grand Lord Counselor: Synjyn is the first cousin to Queen Scathach and Prince Otik and is brother to Rahel Drake. As Grand Lord Counselor, Synjyn is the Dreaming Queens primary emissary and advisor in political matters.

Jessi the Aeryn: Jessi is the first of the Aeryn; the Queens own guard and the primary protector of the Queen. Jessi is the first person Scathach taught the Aesr to after she mastered it herself.

Skallagrim the Cughtagh: Skallagrim is the first Cughtagh, the champions of the Queen. He learned the Aesr from Darda the blind Gothi who taught Scathach to master the power of the Aesr. Skallagrim and the Queen are bonded by a unique meshing of their Aesr because of their battle to secure the Twin Gates from Ghoukas.

Darda: Darda is the blind Gothi who mentored Scathach from the time she was a child in the laws and rituals of the Xindhi, preparing her for the throne. When Scathach came to her with the revelation that she had learned some Aesr, Darda agreed to teach her to master the power. Darda is still mentor and close advisor to the Queen.

Hauk: Hauk is brother to Skallagrim and is the general of the Sluagh (The Host) the Queens army that she raised to oppose the Paladins and Gothi. Hauk has developed a close tie to Darda and has taken it upon himself to ensure the old woman's safety.

Lord Melker, Knight Commander of the Paladins of the Order of Pattern: Melker is a mercenary; he is a Talisan who worked his way to power in the army of the Gothi. Melker has tried to shape and control the use of the Paladins by Otik, trying to steer him away from the cruel and often abusive manner in which the Paladins employ their power.

Roles available:

Sluagh-
the foot soldiers of the Queen. They carry long spears, an axe or long sword and wear leather or chainmail. They have shields and open-faced helmets. The Sluagh do have some Aesr, able to generate plasma bursts, lightning, and having both night vision and far sight (able to see 1000 yards clearly).

Aeryn- the Queens guard. They carry two-handed swords or maces, wear chainmail and full helms. The Aeryn are well versed in Aesr, able to generate plasma bursts and lighting, having night vision and far sight, as well as levitation, and invisibility.

Cughtagh- the Queens champions. They usually carry long swords and short swords or daggers, able to duel wield them with deadly effect. They wear full chain and most often no helms. The Cughtagh are extremely skilled aesr wielders, able to generate plasma bursts and electricity, able to levitate and fly to some extent. They have far sight and night vision. They can turn invisible, and can generate massive displays of light.

Talisan Mercenary- They wear scale armor or thick leather armor. They carry wickedly curved swords and short stabbing spears. They can transform into the giant golem like stone creatures with immense strength. They are seeking mercenary pay in either side of the Xindhi war or hiring as outriders and bodyguards for Talisan merchants.

Talisan Merchant- They are extremely skilled traders and merchants, with extensive knowledge of different cultures and peoples. They dress in extremely fine clothing and like all Talisan can assume the golem form. They are trying to stay neutral in the war between the Xindhi, seeing both sides as a way to profit.

Gothi Renegade- They have switched sides and joined the Dreaming Queen and her rising rebellion. They wear the black robes of the Gothi over their padded armor. They carry staves and short swords. Extremely potent in the aesr they can generate plasma and lightning, able to generate massive electrical storms. They have far sight and night vision as well as able to see through material up to 2 inches thick. Gothi can fly and levitate as well as generate massive fields of energy that can stun creatures in a 20 foot square around them.

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Bestiary: Or some of the more interesting creatures that inhabit the world.

Alphyn: The Alphyn is a large tawny colored feline creature, weighing between 350 and 450 lbs. It has a long tapered snout filled with razor sharp teeth. It has a row of 5-inch horns on each side of its head starting over the eyes. Both sets of legs end in wicked claws that can rend stone easily. The Alphyn is extremely agile and fast in short bursts. They tend to hunt in prides, led by an alpha male.

Amphiptere: The Amphiptere is an onyx colored winged serpent measuring about 24-inches at the maximum length. These apex predators tend to lay in wait in trees or on rocky outcroppings. Their venom is extremely dangerous causing numbness and then paralysis in a matter of minutes.

Basilisk: A nasty serpent like beast hatched from the egg of a cock (rare indeed). These serpent-bodied creatures have the wings, feet, and head of a cock. They are aggressive creatures that spray a noxious cloud that causing paralysis in seconds once inhaled.

Black Worm: The Black Worm is a 30-50 foot long serpent that is multiple shades of black and gray. Much like any constrictor snake the Black Worm tends to wrap around its victim crushing the bones into a messy pulp. The thick wedge shaped heads have five rows of wicked teeth that can rend flesh and snap bones as easily as its muscled body.

Calopus: The Calopus is a large canine animal, standing about 40 inches at the shoulder. The dark mottled fur allows the animal to hide in the thick woods easily. The Calopus hunt in packs. What makes the Calopus dangerous is their ability to generate a large amount of bioelectric energy that they can direct and discharge at prey animals. This wicked energy discharge can reach a distance of 30-feet. This energy can stun or even kill an animal, especially when several in conjunction discharge their energy at the same target.

Chimera: The Chimera is a large feline bodied animal with a massive lion-liked main head. On either side of the thick neck are two other heads, a goat and a viper. The chimera is extremely fast able to reach speeds of 60 miles an hour and can maintain it for up to a minute. The lion head has wickedly sharp teeth that can shred metal. The goat horns are able to pierce two-inches of solid granite. The serpent head spews toxic venom that can blind. Working in conjunction the heads can overwhelm a prey animal in a matter of minutes.

Dragons: Two types of dragons are in the world. The first is the giant, wingless serpent that resides in or around large bodies of water, in pool, caves, or underground. These large beasts span a length of 120-feet and are nearly six-feet thick. These dragons can generate a bioelectric field that allows them to sense a living creature miles away. They can also project this as super-heated plasma to a range of 100 yards away.

The second type of dragon is smaller, winged serpents that have four legs ending in wickedly sharp claws, and long tails almost as long as their bodies. These dragons can fly and are extremely maneuverable. These dragons tend to nest in high mountain ranges. They have extremely accurate vision, equal to a large bird of prey, able to spot a creature on the ground miles away. They also have the ability to generate a massive burst of plasma with a range of 100 yards.

Manitcore: Manticores have a hulking feline body standing nearly 6-feet at the shoulder, with a humanoid head, and wickedly red glowing eyes. Manticores are intelligent and very cruel creatures. Their massive jaws hold three rows of teeth that can shred flesh from bones in a single bite. They are extremely strong capable of 60-foot leaps. Manticores are able to metamorphosis into a tall, lanky humanoid being. In some of the more distant and smaller lands, the Manticores have taken them over as the undisputed ruler, enslaving the populace.