The Multiverse

Eastern Wasteland

29.75 INK

a part of The Multiverse, by Remæus.

A dangerous place, occupied by few. The harsh heat discourages spending too much time here, as do the sounds at night.

Joseph_Bennett holds sovereignty over Eastern Wasteland, giving them the ability to make limited changes.
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Ylanne, Patcharoo, and lostamongtrees are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.
Maestro, LawOfTheLand, HolyJunkie, Prose, TheNoremac42, LookingAtPerks, NeverEndingFlip, Fishbucket, and fractaloop are builders, granting them the ability to shape the world and alter sovereignty.

Setting

A dangerous place, occupied by few. The harsh heat discourages spending too much time here, as do the sounds at night. This is where most of the Colonial Union and Mobile Infantry exercises take place.
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Eastern Wasteland

A dangerous place, occupied by few. The harsh heat discourages spending too much time here, as do the sounds at night.

Minimap

Eastern Wasteland is a part of Klendath.


Maxus Sywell has arrived, coming from Whiskey Colony.
Maxus Sywell has left the area, heading west towards Whiskey Colony.
Maxus Sywell has arrived, coming from Whiskey Colony.
Maxus Sywell has left the area, heading west towards Whiskey Colony.

Characters Present

Character Portrait: Colonial Union Soldier.

1.00 INK

Klendath.

This place was not intended for the weak. It is a barren, desolate planet, devoid of almost all life besides that which has come here.

The planet is almost entirely covered in rock and sand. Most attempts to farm have been met with little to no results. The attempts at terraforming this place will likely take at least a century.

And yet here, the Colonial Marines are in their element.
A military exercise had started. Simple munitions training. Several units of the CDF and the Colonial Union had been placed approximately a quarter of a mile apart at the radius of half a mile away from a capture point, a simple flag. These excersises were not meant to be fun. Each unit was armed with a TMP-35, a duplicate of the MP-35 in weight and shape, the only difference being that it fired ammunition that sent a heavy shock through the opponent. This wasn't the only weapon they were armed with. Artillery was set around the capture point, and set to fire nonlethal explosives, designed to cover the target of it in a sort of paint. The rules were simple. The team to either eliminate all other teams or to hold the capture point for an hour would be declared the victor of the exercise.

The units designated CU-485 through CU-510 were to participate in the exercise. This meant a total of about 150 marines were in the exercise.

About twenty minutes in, about fifteen marines were downed and removed from the exercise.
Another twenty minutes in, a total of 45 marines were downed and removed from the exercise.
At the forty minute mark CU-503 captured the point. They lost it in twelve minutes and were removed from the exercise.
About an hour in, CU-490 captured the point and held it for twenty-three minutes before retreating after a loss of two of their marines.
At the hour and 52 minute mark only 13 units were left and the point was being held by unit CU-487 and was held for a total of thirty-six minutes before all of the unit was downed and removed from the game.

At the 2 hours and 50 minute mark 6 units are left and are engaging in firefights around the mock 'town' surrounding the capture point.

The exercise will continue for another hour.

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