

Model Appearance: Seen above is the Light loadout, meant for quick movement while sacrificing armament. However, there's a Heavy Loadout, or "Super" that is commonly used for fromtline combat.
Model Type: Variable
Model Number: BSFV-836
Height: Battleoid (Human): 15.93 m (20m when Heavy loadout), Hybrid (Half-jet & Human) 8.66 m x 9.13 m length (10 m x 11.07 m Heavy), Fighter 3 m x 9.13 m with a wingspan of 14.73 m (5 m x 11.07 m with a wingspan of 18.32 m in heavy).
Weight: 10.20 tons empty, 20 tons fully armed. (11.8 tons empty, and 17.3 tons armed in heavy)
Speed: Humanoid walking speed of 160 km/h, Booster speed at 180 km/h with avoidance of terrain and quieter. Hybrid speed tops at 500 km/h while flying, and 100 km/h walking. Fighter speeds top out at mach 2.71 at 10,000 m, and mach 3.87 at 30,000 m and above. Heavy load deters any noticable speed loss from extra boosters.
Pilot: Raiza Amsel
Model History: A variation fighter designed for any circumstance and to combat in any type of environment. It's a complex system that takes a long time to learn and even longer to master. It's a rare (and expensive) machine to find with few parts to find to do repair work should it be damaged. It's built with "gateways" to attach the BFSV-16 Heavy Weapons Module, which raises the durability and firepower of the Variable fighter.
Function: Multi-use Assault Vehicle
Ranged Weapons:
55 mm single barrel air-cooled cannon: fires at 500 rounds per second with 2500 rounds. (5000 rounds in heavy armament)
AIM 120 AMRAAM Missiles: Mid-range Air-to-air missile, carries eight missiles, Four on each wing. (Sixteen when in heavy armament)
AIM 54 Phoenix Missiles: Long-range Air-to-air missile, carries only two. (Four in heavy armament)
Decoy Flares: Carries sixteen decoy flares, meant to disrupt infrared guided missiles. (Thirty-two in Heavy armament)
Melee Weapons:
None.
Additional Equipment:
BFSV-16 Type-22 Archangel Heavy Weapons Module: The heavy weapons modification upgrades the Polaris fighter to the S-BFSV-16 Super Polaris, with a heavier output from extra thrusters minimizing it's loss of speed, along with a heavier payload and armour for added survivability in the frontlines.
Type-93 Blast Shield: A canopy cover, protecting the pilot under several inches of armour, used most in Battloid form.
Optional Weapons
Heavy Armament Type-6 LANCE cannon: In heavy armament, a 5mm cannon is mounted to the Silhouette, with two rounds, it can stop the plane just by firing once, often used in Hybrid form.
AGM-124 Wasp Missiles: Replace the Phoenix missiles. Air to surface missiles, carries four, two on each wing. (Eight in heavy armament)
AGM-114 Hellfire Missiles: Replace the AMRAAM missiles. Air to surface missiles. Carries six, three on each wing. (Twelve in heavy armament)
Variation:
Battloid A humanoid mech formation, meant to hold a front and protect both the pilot from harm, as it can lose it's head. For added armour and silence, loses missile usage
Hybrid: A variation of the human and fighter forms, meant as a shield for any humans possibly caught in combat situations, though still has full fighting capabilities. Hovering capabilities are noted.
Fighter: Simple as it sounds, Fighter Jet. Nothing more noteworthy outside of it's higher speed. Often what the pilot gets in and out of.