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Musical Theme: Imagine Dragons - It's Time
Name: Aaric Arlan
Title/Rank: Warden/Field Marshal, Admiral
Age: 2,172
Race: Ardenian
Significant Relations: None Currently.
Faction/Division: Varden/Varden Expeditionary Force, Wielders Core
Position: Second in Command of the Varden Expeditionary Theater
Department/Specialty: Tactical/HALO-Scouts, Communications and Intelligence-Military Intelligence, Other-Physical Training, Military Clergy-Military Mancers
Physical Description: This blond haired browned eyed Ardenian has a goofy smile and it is not often you will see him with a frown. He is well muscled and flexible, preferring sporty clothing when not in uniform.
Personality: Aaric has a flirty, goofy, comedian like personality that has not done well for him as he moved up the ranks. He is often called loud-mouthed and a clown. It is likely his personality that has kept him from achieving the rank of Fleet Admiral.
"Under the witness of the stars, forward I stand on the brink of anew and as knowing this, grasp do I the sword Valor. Take it do I, knowing in full well, that all things end and that I take this to slow the unyielding force of ending. I take this sword knowing the blood of my sisters and my brothers lies of its blade. I take this to bring them victory where they hath had defeat and hope where they had none. I take this and I swear never do I kill without cause. My blade defends only the innocent and weak. My blade rises only against those whom seek to bring harm to that of which I am sworn to protect. Knowing all this and being of sound heart and mind do I take this sword, Valor and swear my honor. This I swear."
- Warden's Pledge
A Warden gives succor to widows and orphans.
A Warden refrains from the wanton giving of offense.
A Warden lives by honor and for glory.
A Warden despises pecuniary reward.
A Warden fights for the welfare of all.
A Warden obeys those placed in authority.
A Warden guards the honor of their fellow Wardens.
A Warden eschews unfairness, meanness and deceit.
A Warden speaks the truth at all times.
A Warden perseveres to the end in any enterprise begun.
A Warden never refuses a challenge from an equal.
A Warden never turns their back upon a foe.
Skills and Talents:
- Trained and practiced in the use of Varden, Ardenian, and Sekhmet firearms.
- Trained and practiced in the use of Varden, Ardenian, and Sekhmet equipment and most craft.
- Modified to jack into a ship or vehicle's systems to pilot the vessel via direct mental input.
- Exceptionally fit and strong, with high endurance and extreme fortitude.
- Exceptionally trained and practiced in hand-to-hand combat, both unarmed and with bladed and blunt weapons.
- Exceptional reflexes bordering on precognition.
- Good computer systems infiltrator, hacker.
Abilities:
-- Ond/Ond Stal: Ond is in essence the culmination of the potential physical, mental, and spiritual essence of a conscious entity in excess to what that entity needs to survive. Ond Stal is the physical transplanar manifestation of said essence in the form a semi-transparent plasma or solid surface. It can be used for physical defense and as a weapon to cut the physical, mental, and spiritual essence of another entity. It can be held in transitive stasis and it is commonly represented as a brilliant white plasmatic fluid that emits dim light and little to no heat.
-- Legacy: If measured by the standards of a human a descendant of Arden and Eluv that has reached adulthood would not fall on that mortal scale of measure. The race measures far beyond human capability for both physical and mental condition/aptitude. Ardenians recover extraordinarily quickly from injury and negative status effects. They are a hardy people; physically, mentally, and spiritually resilient. Ardenians are immortal unless cut down by the swords of war, famine, or pestilence.
Descendants of Arden and Eluv are considered outsiders. Their spirit, body, and will are merged into one coherent instance. In this respect they are much like other celestial or demonic entities. Ardenians can not be resurrected, trapped in containers meant for the spirit, or animated after death. Ardenians are extremely resistant to effects that try to drain or manipulate their spirit. The only exception to this rule is the Varshar pact when and if performed shortly after death.
Ardenians are naturally psionic and have the ability to manipulate the environment with the fortitude of their mind and the force of their will. The truly exceptional are capable of matching wits, brawn, and speed with outsiders.
-- Universal Echos: The descendants of Arden and Eluv recall the journey of their lives in past universal occurrences. An Ardenian can anticipate the immediate future but because of the branching nature of time this can not be done with any great amount of accuracy.
The nature of this innate ability allows even a very young child of this race to accrue a vast store of knowledge while providing a backdrop of wisdom to utilize such. This innate ability also allows an Ardenian to recall the immediate past in perfect detail. Due to this ability an Ardenian’s mental statistics are not based on their age or apparent level of experience.
-- Lightning Coil: The ability to move a limb or on rare occasions a very short distance at speeds that rival lightning(literally). Moving at such speeds is dangerous and often causes injury to the body. To help prevent injury a technique harness and armor is often worn. It will come at no surprise then that flash stepping and swift dexterous movement of the body is within the bounds of this race's abilities.
Weapons & Equipment:
-- Lancer VP14, Assault Rifle: The lancer is a magazine-fed, short-to-mid range weapon offering semi-automatic, three charge burst, and fully automatic fire. Charged plasma munitions are pumped into a cyclotron that converts the plasma into a highly lethal bolt before it is expelled from the chamber. Upon impact with the target, the magnetic field surrounding the bolt collapses, venting superheated plasma onto the contact point. The Lancer can also be fitted with a number of different attachments to include a grenade launcher, different scopes, and other attachments. It can be fielded with a number of different hybrid munition types. Hybrid weapons are extremely effective against both shield and armor based defense systems because of the extreme heat and kinetic force issued with each impact. The VP14 uses both capacitor cells and hybrid ammunition magazines.
-- Nova VP8: Close range combat knife that uses hyper-vibrations and heat to easily cut through solid steel and many much harder substances. The VP8 uses capacitor cells loaded at the bottom of the grip but these seldom need to be changed out unless the knife is used excessively. The blade itself is constructed of an adamant core surrounded by vibranium, with a diamondine edge.
-- Arc VP12, Sidearm: A short-to-med ranged phaser pistol that easily bypasses most shield based defense systems and applies electromagnetic and thermal damage to armor based systems. It also has some weak atomic destabilization properties like disruptors. The beam fired by this pistol can easily cut through most conventional armor and cause massive heat damage to tougher stuff. The pistol has two settings that allow for continuous fire or pulse fire. The VP12 requires no ammo but does use up capacitor cells that are loaded at the top of the weapon above the grip. The continuous fire mode causes these capacitor cells to deplete much more swiftly and can potentially damage the weapon if done too frequently.
-- Myrkr VP101 (First shown - left to right), PDS: The Myrkr personal defense system is primarily used by snipers and reconnaissance soldiers. This armor uses primarily shield based defensive systems. It does enhance the wearer’s physical attributes as well as their reaction time but not as much as other armors. The user’s senses are enhanced to a staggering degree. Among the additions that are common to all Varden personal armors is an advanced cloaking device that renders the wearer all but undetectable. The short range teleportation system allows for near instantaneous transportation provided the wearer has line of sight with the desired destination and as long as a Varden capital ship is within a range of seven astronomical units. Advanced sensors allow the wearer to more easily detect other cloaked entities. The self-contained and adaptive filtration system of all Varden personal defense systems coupled with the drop system allows a wearer to enter an atmosphere or drop from high altitude and low orbit to arrive safely on the surface of a terrestrial planet. Most Varden personal defense systems are powered by a capacitor core that is recharged by the wearer's own bio-current. Some larger or more power hungry units come equipped with a micro cold fusion reactor.
-- EGO (Environmental Guardian Online): A symbiotic neuro-muscular bionetic implant, EGO alters its host at the genetic level, providing encyclopedic heads-up intelligence, while simultaneously unlocking and managing corporeal-maximization, or EGO Powers. Many Varden personnel utilize EGO which provides the user with four short timed psionic like abilities that can be used on the fly and with very little concentration. Those abilities are blur, cloak, decoy, and overcharge. EGO sharpens the senses, provides easy communication between members in the same solar system, provides access to a database of knowledge, a heads up display, and an assistant AI among other small perks.