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Brickel

"Eyes on the Prize"

0 · 268 views · located in Gaia

a character in “The Multiverse”, originally authored by RogueMinstrel, as played by PolarOpposites

Groups

A band of adventurers that were chosen for a quest that started out for mere stones through deceit. Nightfall is coming to Gaia with the Second Rising of Eras. The Champions will either plunge the world into darkness or bath it in everlasting light.

Description

Brickel Hawthorne
Alignment:Good
Class:Ranger
Level:5
Occupation:Treasure Hunter
Race:Gnome
Size:Small
Gender:Male
Age:32
Height:3'6"
Weight:43lbs.
Hair:Earthy Brown
Eyes:Deep Sea Blue


.:Personality:.
Brickel is very headstrong for his race. Normally Gnomes are calm and fair minded, but Brickel has been known to charge headlong into battle without so much as a second guess. When it comes to his employers, he is fair and polite, but when he is alone in the world he likes to let people know that he can take care of himself. Most people don't think he is of any threat because of his size, but a bolt in their forehead will beg to differ.


.:Equipment:.
Backpack
Bedroll
Rope, Hempen (50ft.)
Flint & Steel
Clothing
Explorer's Outfit:This is a full set of clothes for someone who doesn't know what to expect. It includes a sturdy pair of boots, leather breeches, a belt, a shirt with a dark brown vest over the top, gloves, and a cloak.
Armor
Chain Shirt
Weapons
Light Crossbow
Bolts:50
Warhammer x2


.:Skills:.
Ranger Class
~1st Favored Enemy:Humanoid (Humans)
~Track:Easily able to find tracks and follow them efficiently.
~Wild Empathy:Able to manipulate the attitude of an animal.
~Combat Style:Crossbow
~Endurance:Grants higher ability to accomplish physical tasks.
~Animal Companion:Squirrel
Feats
~Acrobatic:Provides a bonus to accomplishing physical tasks.
~Medium Armor Proficiency:Moves more freely in "Medium" armor.
~Quick Draw:Able to switch from Warhammers to Bow faster than normal.
~Self-Sufficient:Makes survival in the wilderness a less difficult task.


.:History:.

Halendome
Brickel was born in a small Gnome settlement known as Halendome to his mother, Jairva and his father, Cyril. It was a rather small settlement, only being 5 1/2 acres, with six homes, three shops, a blacksmith and a farm. Halendome was a small village located in the forest populated mostly by Gnomes, save for the Half-Orc family that had settled with them during a particularly harsh winter. They quickly settled in as the town's blacksmiths, their immense crafting skill bringing great amounts of protection from the outside world. Jairva made her living as a tailor, making garments and blankets for the village. Cyril, however, was a leatherworker for Wing City, filling large orders of armor, saddles and things of the like. On the side, he enjoyed hunting in the surrounding forests. He always stressed to Brickel how important it was to do anything he dreamed of, because life was never going to do him any favors. Dreamed, he did, of being a wealthy explorer, paid in mounds of gold for going on epic quests for legendary treasure. So, at a young age, he took up hunting with his father as to get better versed in the art of wielding a crossbow. With his dream fueling his fire, he took up arms and strapped on his fathers hand-me-down armor, and set out into the wild for the hunt.

The Tomb of Crixis
Ever since he was 13, Brickel had hunted with a light crossbow, killing many deer and smaller animals for his family, but when he was seventeen, he started training in close combat with the blacksmith's son, Crag. Brickel chose to fight with two warhammers, while Crag wielded a bastard sword. The two of them would spend all of their free time sparring when they weren't helping their father's with their work. They were always careful not to harm one another, but deep down they both longed for a real opponent. When Brickel had turned twenty, Crag was nearly twenty three, and he was in the midst of preparing for a long journey into the SnapTooth Mountains on behalf of his father, who had grown much older and was no longer able to make the long deliveries on his own. So, together, the two of them planned a week long hunting trip to prepare for Crag's expedition. While on the trip, the two of them stumbled upon a crypt deep in the valley. It was the farthest from home Brickel had ever been. The tomb had clearly seen many years, and judging by the amount of skeletons littered about the entrance, it had seen many adventurers as well. Not willing to pass up such a golden opportunity to see what they were really made of, Brickel insisted that the two of them see what awaited on the other side of the big stone doors. Crag eagerly agreed, and together the two of them ventured deep into the crypt. The crypt held no legendary treasure, just a swarm of the undead that gave them quite a lashing before they were able to escape, sealing the big stone doors behind them. The vowed never to enter it again, and they cut their trip short to head home and recover from what had happened in the tomb. Brickel always thought of what he might find down their, and made it a point to note exactly where it was, someday, he thought, he would venture back down into those stone halls and uncover what lie at the end, for it was sure to be a valuable treasure.

So begins...

Brickel's Story

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Character Portrait: Brickel

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Gnomes were funny like that; some say that they are so small that even Fate sometimes overlook them and so they are capable of dynamic change to any given situation even if that change may go unnoticed by those around them.
At three feet tall Brickel is as short as his kind come but he lives up, or out to his name as he is exceptionally... jolly. Okay, he's fat but he doesn't like to call it that. He fancies himself a bit of an enchanter but has always been an alchemist first. He has even concocted his own unique potions known to no other alchemist despite them not being so effective as to become famous or anything. Still, at least they are his.
Yet Fate has not seemed to have forgotten this particular gnome on this particular day as Brickel finds himself being surrounded by a sort of darkness he wishes he had more time to study. He does however smell something along the lines of magical movement and so he frantically begins gathering up everything he thinks he could possibly need which includes a few pre-enchanted gems along with some of his more useful potions held in vials of multiple size. He even manages to grab his custom crossbow and bandoleer but does not catch his small mace before careening down darkened corridors.
And then he is not alone. He would normally hide himself in the shadows but ends up right under the burning torch for all to see. Then again he is very short. Maybe any monsters that might be around would look right over him.

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Brickel's amber eyes seem to sparkle like gold under the flickering torch but their sparkle is stolen by swinging steel as well as a few strands of strawberry blond that are now floating heavily in the humid air. The gnome however does not even so much as suck in his gut even as the columns in the floor begin to spew flame.
"Might I suggest," Brickel speaks up from below, "that nobody move?" It is too late by then though as Alistair Nahan is already making his move but the gnome only smiles. He is used to being ignored. So far though standing still has done him justice so for now he remains still.
It might be best to let the other two move ahead and to avoid any area where one of their heads might suddenly roll.

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Brickel smiles when Gary Mandolera stops the blades and happily takes the easier course even if that does mean hopping between raging pillars of fire. Still he hops between them like a lazy toad who is nonetheless nimble enough to keep himself from getting burnt.
He even offers a salute to Gary as he passes, saying, "The name is Brickel, by the by."
As he nears the end of the hallway the gnome reaches behind him and brings out his modified crossbow. It would be but a hand crossbow in the grip of one of his fine companions this evening but their fingers would likely be too big for the small trigger and they'd likely find themselves less than nimble in loading it.
"Oh, now you're sorry?" Brickel says with a cheery voice and a smile as he follows Alistair's gaze to the half-demon's right and purposely moves more to the right but still not quite against the wall. Peeking through Alistair's legs he notices the tangle of bones and smiles again as he believes he has the perfect concoction for such an enemy.

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While it is not strange how out of place this gnome seems among these two fighters, it is strange how calm he seems as he runs his finger down his bandoleer to find the correct bolt. It is not bravado though but personality. Despite his race Brickel has never been an excitable fellow.
He slips the bolt in to his crossbow just in time it would seem as one of the bag of bones is rambling his way. With a lopsided grin he levels the crossbow and aims for the skeleton's knees, hoping to at least hit the ankles. Then he fires.
When the bolt hits a target then it will explode in a mess of sticky webs that Brickel hopes will entangle his foe's ankles and send it sprawling to the floor. From there it would be easy for him to hop forward and just smash its skull in with his crossbow.

"Don't get along with people, huh," Brickel laughs. "How about those that use to be people?"

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"Hmm, Stone Bearer" he asks aloud as he looks around as if searching for the mysterious voice. He thinks about his own stones that he carries but cannot remember angering any lady necromancers recently so he is sure that the voice is not calling him out. He glances between the other two and quickly surmises that it must be the armored warrior this disembodied voice challenges. He certainly looks the knightly type.
"Dwarf? How short are dwarves where you're from?" Brickel asks with a chuckle as he follows the half-demon in to the next room. A paladin? Now he is sure that he is this 'Stone Bearer'.
"Well this place looks homey. At least it will give me some time to better organize and take inventory," and with that said he immediately begins laying out those few items he was able to grab before being whisked away to this dank place.

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"You shall not live beyond this day," Brickel exclaims as he looks at the writing on the wall. He reaches up and scratches at his beard as he contemplates the message. "Why would it be written in goblin?" Then he looks up as the demon attempts to make small talk and he cannot help but to reply in an oddly serious voice, "No thanks, I did when the blades started swinging."
Then he gathers his equipment and prepares to follow his new companions. He did not know their names or even who they were but Brickel has always been a practical fellow so he figures that he best find a way out of his current predicament rather than worrying about how he got here in the first place... and why.
At mention of a light he pulls out a small diamond from his belt and holds it up. "Shine," he says plainly and the diamond glows. Unfortunately it is just enough to shine on the ground at his feet and will do little to help guide all three of them.

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Brickel smiles as he guides his diamond along the wall and the floor; even going so far as to move it along the corners of the room. For someone who is the most likely to die he sure does smile a lot. It is almost as if he is mentally wrong. Then again he is a gnome.
So instead of attempting to pull the lever Brickel decides to do what so far he believes the other two seem incapable of doing; he uses his brain. Pulling out a ruby, he walks up to the lever and kneels down at the base. Then he seems to think better about the ruby and instead produces a small vial. He pours a purple liquid in to the hole where the lever sticks out and then casually walks away.
"Well my boys, hopefully that acid will corrode whatever mechanism that is keeping the trap together so that it will either jam it to keep it from going off while one of you pushes the lever or it is going to set it off and we're all dead."

Setting

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Character Portrait: Gary Mandolera Character Portrait: The GM Character Portrait: Brickel Character Portrait: Alistair Nahan

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#, as written by Prose
The consequences of destroying the level would be witnessed immediately. The loud sounds of gears turning would be heard. And then the sound reversed as if it was counting down a time limit. The grate on the other side of the door would lift and reveal the way into the next room. But, there was immediate danger as the floor fell away in pieces.

Hot and dense air would immediately be noticed and a strange red glow filled the room. There was magma beneath the floor and would kill any that fell down instantly. There was no choice but to go further due to the only hope for an exit laid at the end of the dungeon. A small path of floating squares were left, but great leaps would have to be made in order for them all to cross before the grate closed.

If they did not work together, they would fail.

Alistair smacked his head as the floor fell away. He turned to Brickel. "Great, brilliant idea. Did you think that through at all?" He sighed a bit, unfurling his wings. "Well, no use cry over spilt milk. I can fly over there, and maybe at a stretch take either one of you..though Mr. Paladin over there will need to drop the armour. What say the both of you?"

"Nah, I got a better idea. Ally, take flight. Brick, get over here." While he waited for that, he took a couple seconds to focus his mind and spirit to attain the same superhuman strength he showed in the hall earlier. It seemed a bit more difficult than the last time, but he managed it. "I drop my armor now, it's going for a dive, and it'll take too long to take off besides!" If Brick did as he was told, he was getting flung towards the exit with the help of this strength boost.

He would never hear the words as one of the panels collapsed beneath him and he was sliding down in to the glowing pit. He went without a shout or even a yelp but rather closed his eyes and kept his mouth tightly shut. May his death come quickly and be without pain.
Then there was an explosion. At first Brickel thought it might have been a magma bubble bursting but then he realized that if that were the case then it would have engulfed him and he would have had no time for such thoughts. Instead one of his precious gems had fallen out of his sash and splashed inside.

The immediate reaction of the gem was to go off and suddenly the small gnome was flying right back up in to the air. He had enough presence of mind to open up his eyes just in time to grab on to a tile as he fell back down. Scrambling, Brickel managed to pull himself up on to the tile and look out across him. As luck would have it, as it often seems to have the gnome, Brickel was up a short hop away from the other side of the ledge.

He tossed a look over his shoulder at the other two which said he planned it all along and then he was going to hop across to safety.

"Well, it seems our resident shorty over there will make it across just fine. Good luck, Paladin. I still haven't caught your name, after all." Alistair gave a quick salute before flying towards the grate, following Brickel's lead.

As Alistair Nahan neared the grate and Brickel as well, a small voice was heard on the other side of the closing grate. It was feminine; weak and calling for help. It came from the mouth of a beautiful maiden with long blond hair, fair skin, blue eyes, and a white gown flowing over her small frame. Such details would only be noticed when and if the three adventurers ducked beneath the grate to the next room.

"H-Help ... it's ... it's coming after me!"

"Please help m-me!"

There was a scream, urging them further onward.

Alistair ducked under the grate quickly, not sparing a second glance behind him. The other two would either make it, or they wouldn't. Either way, they probably wouldn't need his help. It was about this time he heard the voice of a woman, and spotted her as well, as he entered the next room. She was extremely beautiful, and he was immediately struck; however, this dungeon had taught him to be wary. Alistair unsheathed a dagger, cautiously moving towards the distressed woman. "What's wrong? What's coming after you?"

A damsel in distress? Brickel snickers as he rushes towards the grate just behind the paladin but does not yet decide to blindly slide in. Instead he pulls a small ruby out from his sash and eyes it carefully before skipping it under the grate the way a boy would skip a stone across a pond.
The first time the ruby hits the floor it bursts in to a red light that illuminates the darkness as it skips past the paladin.
"Hold there, chivalrous knight! Might you first appreciate some light?" Brickel cannot help but to chuckel at his would-be-bard's tongue as he then slides under the grate and practically waddles next to the paladin. By now he is huffing and puffing with a face that is beat red and not just from the red glow of his ruby.

Gary did in fact appreciate the light, but he had to find a path that would lead him to the gate! Ah, just like the infamous knight's tour puzzle: One took a knight and an empty chessboard, and starting from any square, devised a path to take the piece to every other square exactly once following the usual rules for its movement. He chucked Brickel towards the exit to maximize his agility, and with the same cat-like reflexes he showed in the hallway earlier, leaped from tile to tile, barely making it to the exit with Brickel and Alistair. "Gary. That's all you need to know," he panted.

SHE! SHE IS COMING! OH GODS PRESERVE ME,” the woman screamed at the top of her lungs while attempting to cling onto the nearest man which happened to be Alistair Nahan. Her fingers groped to find something to grab on him while her eyes scanned over him wildly and filled with great fear. Tears were glittering along her lashes and poured gratuitously down her rose cheeks.

The woman was panicked and more than fearful.

“Please, p-p-please will you protect m-me! She wants my blood! Oh gods, so much blood!”

Alistair temporarily dropped his guard as the woman grabbed on to him. She was lucky he hadn't stabbed her, running on hair-trigger instinct about three seconds earlier. "Uh..s-sure. I..we..?..will protect you. But calm down, lady and tell me what "SHE!" is. I mean, c'mon. Gotta know what's comin, right? And lemme go. I can't fight with ya clingin onto me." Alistair figured he would use his demonic charm. After all, it couldn't hurt to try, and maybe it would get this woman to stop crying. It probably wouldn't hurt his chances with picking her up later, either. At that, he looked past the woman to see if he could catch a glimpse of whatever was so dangerous. He also pulled out his other dagger, holding it loosely.

Brickel grins as the woman throws herself on the half-demon. The gnomes always get looked over. In this case though Brickel cannot say he is upset as the ensuing gooseflesh this woman causes is not the feeling he would hope for from such a beautiful dame.
For the first time since their impromptu journey, Brickel takes the initiative by creeping further in to the red glow of his ruby and readying his crossbow for any trouble. All of this time wasted is time spent away from his lab and since the gnome has yet to find anything truly valuable he has yet to consider this trip very worth while.

Gary was quick to come to this woman's defense. "Who? Who wants your blood? Where is she?" His divine blessing guarded his heart from fear...not that he didn't feel it at all, oh no. He simply refused to let it stop him from doing what was necessary. His hand found itself drifting towards his sword hilt, as if this was a habitual response. His mind was putting the pieces together...there was a female voice earlier that was egging them on, but this specimen was far too hysterical to make the voice he heard earlier. "Calm down, miss. We intend to confront this woman...anything you can tell us about her might help us bring about her damnation and your freedom." His words were honeyed, but there was no ulterior motive to his choice of words. Indeed, he had learned as a kensai to project his ki in such a manner as to make such delicate acts of diplomacy much easier. He just wanted information.

Alistair Nahan's demon charm did nothing to the woman. It had absolutely not effect on the damsel. As he peered out over the clinging woman's shoulder, his eyes met nothing but a solid wall. A solid wall with no visible exit. They had reached the end of the cavern and it seemed that there was no way out.

The lady was attempting to scramble up Alistair Nahan's body, her feet seeming to not want to hold her up. Blood was pooling beneath her, flowing down her legs as stain spread across her torso. The damsel was wounded and apeared as if she were going to bleed out. She paled in front of them all and before their very eyes. Her pink tone slowly turned bone white and the woman's flesh became more sullen and tight—stretched far too thin.

"H-Help m-m-me ..."

Just then another woman clad in all black from head to foot with long flowing blood red hair stepped from a hidden stone door carved into the side of the cave walls. Her eyes opened wide and she froze. A strange aura surrounded her. It was something evil. Something cold and unnaturally so.

"No!" the newcomer called out in a beautiful voice.

Alistair was damn confused, and it probably showed on his face. First, he had come into the room, and then the woman was bleeding all over him, and then she shriveled up. He let out a sigh, before carefully laying the unwell-looking woman down. He couldn't do much about the blood, but no big deal. Unfortunately, he did not spot any way out...until the woman with blood all over her head -- no wait, that was her hair -- steeped out from..behind the wall.

Now while she seemed like his type - the darkness and all - Alistair did NOT want to die. Because, along with her entrance, he also felt something more unsavoury, so much so that he got chills. Which didn't happen very often; it took a lot to cause such a thing. As such, he quickly pulled a check on all his other daggers, and streched his wings a bit. As the other woman - the one not dying on the ground - spoke, he looked up, pointing a dagger at her. "Whaddya mean, no? What's goin on around here? Why -" he gestured to the bleeding, pale woman next to him, " - is this person bleedin like she's a fountain? Sheesh. Ain't no respect in these caves."

But Alistair's impatience got the better of him, and he decided it'd be more pragmatic to stab first and ask questions later. After all, the lady was most definitely evil of some sort. He was just bad, not evil, and they did not mix well. He ran at the woman before doing a sort of jumping lunge from halfway across the room, propelled by his wings. As he was in the air, he aimed the point of his blade at her heart, also preparing to move quickly in case he was counterattacked. He was aware of how open his lunge was, but hoped he would get to the woman before she could react.

Brickel can practically feel his skin clinging to his bones as this red-headed woman makes her grand entrance. As she draws further in, Brickel is drawing further away and in to the shadows until his back is pressed firmly against the cold stone wall. He manages to keep his teeth from chattering so that he will not make any noise but he cannot stop his knees from shaking.
Despite his obvious fear, Brickel still manages to fish around his sash until he comes across the one item that he hopes will save him should it become necessary. It is not another modified bolt of exploding goo but rather a finely made wooden bolt with a pure silver tip. The gnome has never crossed paths with a vampire before but one of his good friends is a dwarf nobleman and has relayed stories to him that he heard from his own fellow dwarves who were in fact paladins of their god.
Oh how Brickel wishes that his good friend were here now. He finds bravery much easier to come by with familiar friends around.
With shaking hands Brickel manages to load the bolt in to his crossbow but by then he has already slid down the wall and is propped between the floor and the wall like a child suffering he berating of his parents. Skeletons were once thing but a possible vampire is something this particular gnome was not ready for.

As Alistair literally flew at the second woman, Gary spoke a quick prayer for his safety in the coming fight, but he couldn't let his guard down either. With one hand on his sword hilt, ready to draw it should the need arise, he knelt down and offered his other hand to the bleeding woman. "It's okay. I just want to stop you from bleeding. We'll bring her down, but protection of innocents comes first." His free hand began to glow with a soft light as he prepared to lay his hand on the victim...hopefully she would allow him, and if the other got past Alistair and to them, odds were he could use the charge to harm the leech that was known as a 'vampire' instead.

Alistair Nahan’s lunge proved quite successful. The blade in his hand plunged into the woman’s chest, piercing into her flesh as if it were nothing but paper. Blood spurted from the wound and coated Alistair Nahan’s body.

There never came a scream. Her eyes went wide with shock as the blade pressed into her chest and she stumbled backwards from the force of the half-daemon’s attack. Eyelids flickered and tears sprung up into her eyes before pouring down her smooth pale cheeks.

A gurgled and small cry came from between her lips and blood spat from between her plush lips. The woman’s hands rose up as if to pull the blade from her heart but before she could do so, the unknown lady fell onto her knees. The light dimmed from her eyes and she fell forward with the last of her breath leaving her lungs. A pool of blood spread out around the woman, dark and still warm.

Meanwhile, the gnome—Brickel—was so small and underestimated that he had gone unnoticed by the true enemy. It was a blessing in and of itself. A blessing that did not fall on Gary Mandolera’s shoulders. As soon as she saw the other taking the bait of her thrall, the true enemy—The Vampire Queen—screeched and bared her rows upon rows of sharp and serrated teeth at the paladin. He had reached his hand down to her, and yet she recoiled from the light. The Vampire Queen was hauntingly white in the light and instead of retreating away from the holy man, instead she dashed toward him with her faster-than-human speed.

The Vampire aimed to wrap her thin—yet strong—fingers around his throat.

Alistair had fucked up. He knew, and the other two probably knew it too, if they weren't too busy, from the sound of it. This screw-up was made very, very vocal. "Fuck fuck fuck fuck fuck, that was a pretty dumb thing to do. You okay there, lady? Okay, well I guess that's a stupid question, but just hold on while we kill that bitch over there and then I can get the paladin guy....Gary, to help ya. And for now, I'll do what I can." He quickly sheathed both of his daggers, and put one palm over another, above the wound. "Goddammit, Dad. Why didn'tcha give me more healin power, eh? Now I've gone an' fucked up." As the healing energy - only enough to perhaps stop the bleeding and stitch a few places, if the woman's body would allow. He had, at most, enough to keep the lady alive if she still was, and after he burned it, that was it for a good while. But as he thought, and told himself, "Shit, I'm bad, but I ain't evil, and ain't no innocent person that din't even do anything gonna die cause of me. Especially not a woman, but still..."

The woman's body was healed by the half-daemon's attempt but it could not bring her back to life. She had died by his hand; died by his too-quick mind which had judged by her appearance alone. There was no coming back from death.

Gary couldn't react fast enough to draw his sword, and it would be useless in a grapple anyway. However, he could use the charge of his lay on hands to good effect here. As the sudden lunge knocked his armored form onto his back, his charged-up hand thrust forward, driving into the woman's chest and channeling positive energy into her form, which was anathema to undead. Instead of knitting together wounds and enabling an injured comrade--even himself--to fight on, it would have quite the opposite effect on the monster, and that wasn't even taking into account the force of the palm strike itself, despite its suboptimal delivery. He wasn't a monk, after all. As a bonus, this stiff-arm would make the job of strangling him a bit more difficult.

The momentum of the Vampire Queen’s motion kept get going forward towards the paladin. In a split second, she realized her mistake and it showed in how her eyes grew wide with regret and fear—fear of dying and pain. The sunken and withered creature tangled with Gary Mandolera and screeched again as pain lashed through her unholy body. The being convulsed a top him as her flesh began to turn into ash. Nails as hard as diamonds attempted to lash at the paladin’s face but it was panicked flailing.

And then the ‘woman’ stopped moving and stopped shrieking. Nothing but a form of ash lay atop Gary Mandolera and with the slightest movement made by him, the Vampire Queen collapsed into floating dust, defeated and finally able to rest for eternity.

The moments seem to drag on slowly for the gnome who can hear only his heavy panting even after the Vampire Queen already turned to ash. The undead are not something that Brickel has ever been comfortable with. He doesn't even like to be around dead bodies but nothing gives him the chills like a vampire.
After a few long breaths Brickel manages to compose himself. Then he actually stands up and unloads his crossbow.
"Amazing, huh? I guess she wasn't a very strong or smart vampire, eh? Any undead worth their merit should have been able to discern the presence of a paladin."
As Brickel brushes himself off, trying to hide the fact that he is still a little bit shaken up he says, "So, uh where to now, boys?"

Alistair was still shaken up and it was quite visible. He had accidentally killed an innocent woman in his rush to defend himself. But as Gary finished off the real Vampire Queen, and Brickel asked his question, he composed himself. Mostly. He wasn't shuddering anymore, and he had closed the eyes of the woman in respect and laid her out in a proper position, away from the pool of blood. He chose to leave the blood on his hands there, as a reminder of what he had done, and as a lesson to never do so again. He repeated his motto..or tried to. "I'm bad, not evil....right? I guess I might be now..." He shook it off and turned to his companions. "Unless either of you knows how to revive the dead, I suggest we head through that door." He jabbed a finger towards the now-open door. He also shot the two an unreadble look. "If ya want me ta die for this, I won't letcha kill me. Dyin ain't my repentance."

"Sorry. Raising the dead is beyond my power," Gary mentioned sadly as he dusted himself off. "I'm not going to hold you responsible for her death, but others might if they saw the same things I did. You reached a logical conclusion using the available information and acted appropriately. Mercy for those that deserve mercy--the weight of this deed on your already tortured soul is punishment enough, I suppose." He sighed, his heart weighed down as well by the murder of this innocent victim. She was simply in the wrong place at the wrong time. "Now let's get our gear and hope there's another way out. I am not leapfrogging over a lake of lava again if I can help it."

Brickel snorts at the paladin's comment as he unloads his crossbow and puts the modified weapon back in its proper place. "Yeah, try tadpoling across."
The gnome does not seem too upset over the loss of the woman, either that or he does not seem to notice it. Some might consider him selfish or uncaring but he is just a gnome. He is always looking to the future and trying to forget past fears, regrets, and mistakes.
So Brickel does just that as he approaches the open doorway. He moves along carefully though and does not cross the threshhold without at least first inspecting it.
"Anyone got a light?"

The room was dark but only for a moment. As soon as Brickel stepped forth into the room, the sconches along the walls lit up brilliantly with natural flame. The walls of the room were adorned in black runes that very well could have had intentions toward necromany. A granite sarcophagus laid in the middle of the room on top of a smal dais. Fresh air wafted into the room from the wooden door that rested behind the tomb. It was their way out.

Inside the sarcophagus laid hundres of glittering gold coins, pearl ropes, gems and jewels. But, there were treasures inside of the tomb that far surpassed the riches:

Skuldgrim the Slayer of Undead
Skuld was the first sword forged on the world of Gaia in the Xanaldra Forge. It is a legendary blade that has not been seen for a hundred generations. It once served Gaia when the undead were a threat to all living beings on the Mother’s soil and vanquished The Risen Horde during the age of Those Who No Longer Roam sent by Eras.

The blade of the sword is long and elegant with a pointed edge that is perfect for piercing into armor. Down its length is the engraving of Sagittae—a beautiful woman—in finely etched lines on one side and the other is the engraved representation of Atargatis—a strong and lithe man. The edges are blunt and glow with a strange red flame from enchantment. The blade and hilt are made from a very light weight and mysterious metal.

The pommel of the sword is marked with an engraving which represents the goddess Sagittae; one of the stars of Gaia and the Mother’s protector from the evil god Eras. The sheath is blood red. It is unbreakable and will never shatter.

It is a sword meant to battle the undead which roam mindlessly on Gaia; skeletons, reanimated corpses, and shades. But with all swords of power, there is a weakness. It cannot kill any living soul and may only be used on the undead.

Ni’thorne the Spear of Thorns
Ni’thorne was once wield by a legendary woman named Lothilir Elorith. She was a great and powerful figure in the creation of Gaia. Earth was moved with barely a whisper of Will. She forged the soil of Gaia; raised mountains for protection, smoothed plains for crops and cattle, and sloped the edge of the world into the seas.

The shaft of the spear glows with wood from the trees of the Whispering Woods. It vibrates with great power; power enough to move the earth. At the tip of the spear is a long, sharp, and deadly green blade that oozes with a poisonous sap. It coats the blade and just one knick from Ni’thorne will render an opponent paralytic over a short time and only for a short time. Stones and gems hang from the shaft of the spear but serve only as decoration being tokens from the earth.

Ni’thorne gives manipulating power over the earth element on Gaia. However, it is a very unyielding, stubborn, weapon. It will not be mastered by just any Bearer. When first gained, Ni’throne will not respond to any magical prod nor poke. It’s unwavering loyalty must first be earned as with any human woman. It’s true potential will never be tapped unless wielded by Lothilir herself, for the woman had bound most of the weapon’s power. Only someone with a stronger heart and Will than she will be able to unlock the potential.

Otherwise, the Bearer will only be able to summon up weak and small shields of earth or even be limited to just stirring up dust.

Alistair silently stepped past Brickel, not being in the mood to speak. His eyes brightened at the sight of the treasure, but his heart was still weighed down by his deed. The blood was still on his hands - figuratively and literally. "I'm takin first dibs." He grabbed a handful of coins and jewels, stuffing them into his pockets. He gave a small snort as he realized that he had dirtied the riches. "Blood money, literally, eh?" However, the thing that caught his eye was the spear. It seemed to be throbbing with power, not to mention it just looked plain badass. Alistair strolled over to the spear, and swept it up, giving it a spin. "Wow, just my thing. I'm not one for spears, but this thing is looks nice. You guys won't mind if I take it. But I'm done here. Nice ta meet ya; it's been a blast. Catch ya later, maybe." He kicked open the door without a backward glance and casually walked out with his new prize. Of course, he made sure to grab one more handful of gold and jewels.

Setting

Characters Present

Character Portrait: Gary Mandolera Character Portrait: Paul-Henri Chevalier Character Portrait: Zeblithtlar Character Portrait: Robbie Wings Character Portrait: Karasaad Vidathari Character Portrait: Orion Draketh Character Portrait: Sagittae Character Portrait: Houpetorlivaij Character Portrait: Ry'nn Traeger Character Portrait: Rham Character Portrait: Sol and Ebony Character Portrait: Jack Krutz Character Portrait: Demi Edenhelm Character Portrait: Morim Ithlond Character Portrait: Mikhail Kahldmek Character Portrait: Emys'i Character Portrait: Medya Character Portrait: The GM Character Portrait: Brickel Character Portrait: Alistair Nahan Character Portrait: The Precursor Character Portrait: Jess Thresher Character Portrait: Ferno Vlade Character Portrait: Sol Siegmund Character Portrait: Axinn Sparkcross Character Portrait: Saxom Character Portrait: Ealan Character Portrait: Elysia Character Portrait: Shimizu Takayama Character Portrait: Axinn Character Portrait: Imperial Taiyou Navy Character Portrait: Eras Character Portrait: The World Spirit Of Gaia

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The planet by this point was mostly obscured with clouds and storms. The had rolled in starting from two places unseemingly connected; somewhere in the Weargtooth Mountains, as well as the Exalted Mountains. Before long Gaia transformed from a green globe to a gray one.

Lightning spidered across the planet to strike somewhere on Siv'en. It spidered again to strike, this time over in the Kadota Peaks. Again the lightning struck up in the Weargtooth Mountains. Purple sparks beneath the clouds sprung up for an instant over what was north Ellaria beneath the clouds.

A force grew stronger across Gaia, and as it did another force weakened. There was a quake - though barely able to be sensed, something deep beneath the ground stirred in Siv'en. The clouds there illuminated, sky breaking for a moment to reveal a valley bathed in light, before a great flash and the light dissipated, dark skies again closing in to obscure the view.

The dead star Eras shifted ever so slightly. Nobody but the greatest mappers of these stars, having had tracked them for a millennia or more, would notice anything irregular about the movement. It was slightly, oh so slightly, faster than usual. Eras's great mass moved fully into position, placing the great Soja directly between the dead star and the planet. With this stellar line formed, Eras' power could truly grow. The magical nature of the Chousin called to Eras, well within his grasp. He tested the waters, pulling power from the Chousin as he did the stones of the Iskjerne Viking settlers, of the Taiyou weapons, of the Whispering Woods and the Bez Daha Trees. He took a little sip, and liked what he tasted, and went to draw more.

Gaia called to the champions. Time was running out.

Setting

Characters Present

Character Portrait: Gary Mandolera Character Portrait: Paul-Henri Chevalier Character Portrait: Zeblithtlar Character Portrait: Robbie Wings Character Portrait: Karasaad Vidathari Character Portrait: Orion Draketh Character Portrait: Sagittae Character Portrait: Houpetorlivaij Character Portrait: Ry'nn Traeger Character Portrait: Rham Character Portrait: Sol and Ebony Character Portrait: Jack Krutz Character Portrait: Demi Edenhelm Character Portrait: Morim Ithlond Character Portrait: Mikhail Kahldmek Character Portrait: Emys'i Character Portrait: Medya Character Portrait: The GM Character Portrait: Brickel Character Portrait: Alistair Nahan Character Portrait: The Precursor Character Portrait: Jess Thresher Character Portrait: Ferno Vlade Character Portrait: Sol Siegmund Character Portrait: Axinn Sparkcross Character Portrait: Saxom Character Portrait: Ealan Character Portrait: Elysia Character Portrait: Shimizu Takayama Character Portrait: Axinn Character Portrait: Imperial Taiyou Navy Character Portrait: Eras Character Portrait: The World Spirit Of Gaia

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Eras finished his great move. In position, the dead star continued to drain life from the forces of spirit, magic, and power surrounding Gaia. The great alien structure was a main target for Eras. As he drew from the Taiyou ship, drew from the Viking's forged stones, drew from Gaia herself, and the sword far below, Eras grinned.

It was very faint, but a new light emerged in the sky. Not so much new as newly awakened.

Setting

Characters Present

Character Portrait: qbsuperstar04 Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: The GM Character Portrait: Brickel Character Portrait: Sol Siegmund Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Taima Mordoth Character Portrait: King Neodin Shadowslayer Character Portrait: Mafsha Sandrunner Character Portrait: Ra'Zahr Character Portrait: Yohance Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Berthas Hoarercrux Character Portrait: Sra Takaneshi Character Portrait: Maksymus

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Neodin continued to soar higher and higher. The fire consumed him, burning away every trace of darkness and foul magic. He saw the gargantuan colossi out of the corner of his eye, but he paid them no heed. Focusing his attention on the raging star looming before him, he trusted that Ha’Ari would deal with the giants in their own time.

The king of the aryites pierced through the pink clouds like an arrow through vapor, and the purifying fire bloomed from his greatsword like an enormous flower. It created a canopy, a shield, that would block the wrath of Eras like the stoic hand of a god, but it was yet too small.

Neodin soared higher, flying faster, appearing like a comet of brilliant light as he broke through the atmosphere. Though the air fled him, though the cosmic radiation of space battered him and the fury of Eras burned against him, no harm befell the holy king - for the Everlasting Flame raged within him like an unquenchable inferno.

Setting

Characters Present

Character Portrait: qbsuperstar04 Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: The GM Character Portrait: Brickel Character Portrait: Sol Siegmund Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Taima Mordoth Character Portrait: King Neodin Shadowslayer Character Portrait: Mafsha Sandrunner Character Portrait: Ra'Zahr Character Portrait: Yohance Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Berthas Hoarercrux Character Portrait: Sra Takaneshi Character Portrait: Maksymus

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The engines of the massive warship shuddered, flaring to life despite Eras’ pull on it’s main power systems.

Captain Hiroki stood at the helm, Shimizu’s last orders before he went into surgery were not lost on the Taiyou Captain.

Crewmen worked diligently aboard the bridge of this massive ship, as Gaia began to fill their displays, targeting systems began to highlight Iskjerne Bay and the surrounding area.

Quietly, and with much thought, Hiroki began to consider his options.

“The Magic that interferes with technological function won’t allow most conventional munitions to work... we’ll need to use a kinetic strike.” Hiroki said to himself, pulling up the schematics of the KX Type 2 Kinetic Kill Vehicle, a fin stabilized solid mass of iron, tungsten, and depleted uranium.

“Call in the fleet, Commander.” The Captain ordered.

Setting

Characters Present

Character Portrait: qbsuperstar04 Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: The GM Character Portrait: Brickel Character Portrait: Sol Siegmund Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Taima Mordoth Character Portrait: King Neodin Shadowslayer Character Portrait: Mafsha Sandrunner Character Portrait: Ra'Zahr Character Portrait: Yohance Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Berthas Hoarercrux Character Portrait: Sra Takaneshi Character Portrait: Maksymus

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 “ The fire engulfing Neodin grew stronger as the spirit of Ha’Ari filled him. He lifted his blade, and the flames spread outward like great wings across the void between Gaia and Eras. The hilt burned his palm as the ancient power within the weapon awakened. A kernel - a seed of Creation - blossomed forth with a fraction of its power.

Neodin leveled the blade in a crossguard against Eras, and the holy fire fueled by Creation itself blossomed like a nebula. Ha’Ari, through the blade, attempted to shield Gaia from the brunt of Eras’s power. ”

Setting

Characters Present

Character Portrait: qbsuperstar04 Character Portrait: Ayako Katamura Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: The GM Character Portrait: Brickel Character Portrait: Sol Siegmund Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Taima Mordoth Character Portrait: Ra'Zahr Character Portrait: Yohance Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: The Khroniktan Alliance Fleet Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Imperial Taiyou Navy Character Portrait: Aeka Takayama Character Portrait: Berthas Hoarercrux Character Portrait: Lord Tigris Ironclaw Character Portrait: Sra Takaneshi Character Portrait: Maksymus Character Portrait: Zirkonia Character Portrait: Atargatis Character Portrait: Clea Soban

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Admiral Katamura checked her watch, the time continued to count down, seconds ticked by on the LCD face of the watch, the numerals changing with each passing moment.

There was a flicker of light, a sleek, yet angular shaped vessel winked in from the ether behind the formation of Taiyou ships, this vessel was distinct, in contrast to the brightly colored Taiyou warships, this vessel was dark in color, almost an iridescent gunmetal gray.

Six more strange vessels winked in formation around the alien vessel. These vessels each bore a rather large power signature, obscured by the flickering curtain of light that was their shields. The first vessel could be identified as an Aschen Vigiles class fast attack cruiser, while the six other vessels were identified as Aschen Empire Aegis class defense cruisers.

Commander Soban examined the readout carefully, leaning on the command console. "Aegis cruisers to assume defense formation around the Taiyou fleet, we'll provide rearguard support should this turn nasty."


Working in unison, the crew of the Ifriit began to execute the orders they had been given, as Clea leaned back up from where she was leaning.

"Ad Victoriam!" She called out.

Anquietas numerals counted down on a holographic interface in front of Commander Soban.

Setting

Characters Present

Character Portrait: qbsuperstar04 Character Portrait: Ayako Katamura Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: The GM Character Portrait: Brickel Character Portrait: Sol Siegmund Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Taima Mordoth Character Portrait: Ra'Zahr Character Portrait: Yohance Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: The Khroniktan Alliance Fleet Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Imperial Taiyou Navy Character Portrait: Aeka Takayama Character Portrait: Berthas Hoarercrux Character Portrait: Lord Tigris Ironclaw Character Portrait: Sra Takaneshi Character Portrait: Maksymus Character Portrait: Zirkonia Character Portrait: Atargatis Character Portrait: Clea Soban

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Lord Tigris ended the transmission from the Inquisitor and cupped his scraggly furred cheek in his pawed hand. He watched the Aschen ships carefully and pondered the situation. The Alliance had favorable relations with them in the past, but only Ha’Ari knew what state their political theater was in. How likely was it that this was the same empire they knew?

“Open a channel to the Taiyou.” He commanded.

“Yes, Your Highness.”

“Admiral Ayako.” He began. “As a courtesy, I am obliged to give you a status update on the operation. Our team of specialists, led by an elite Inquisitor, has made contact with the survivors of your countrymen - including the princess - and have neutralized the threat. I was informed that they are attempting to recover some sort of artifact for Her Highness. Presumably, you would know of what she speaks.”

Setting

Characters Present

Character Portrait: qbsuperstar04 Character Portrait: Ayako Katamura Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: The GM Character Portrait: Brickel Character Portrait: Sol Siegmund Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Taima Mordoth Character Portrait: Ra'Zahr Character Portrait: Yohance Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: The Khroniktan Alliance Fleet Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Imperial Taiyou Navy Character Portrait: Aeka Takayama Character Portrait: Berthas Hoarercrux Character Portrait: Lord Tigris Ironclaw Character Portrait: Sra Takaneshi Character Portrait: Maksymus Character Portrait: Zirkonia Character Portrait: Atargatis Character Portrait: Clea Soban

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Some time Later...

Slowly rising from the clouds, the Mizuho could now be seen on Taiyou scanners, it was readily apparent to Admiral Katamura, that the efforts of the Kroniktan Alliance had been successful, as only Princess Yukiko was capable of controlling that vessel.

A few transmissions were flitted back, and fourth.

The Mizuho was the first to vanish, shooting off into the limitless blackness of space.

The Kaze no Tani slowly began to bank as well, transmitting a message to the KA Fleet.

"We thank you for rescuing our Princess, when our Emperor returns, we will discuss further contact."

Once the Kaze no Tani finished it's banking, a window opened up in front of it, and it shot fourth into the ether, the Taiyou fleet leaving one by one, shooting off into the blackness of space.

Setting

Characters Present

Character Portrait: The Story Teller Character Portrait: Dyew Character Portrait: Teklesh Character Portrait: Brickel Character Portrait: Koufan Nefolos Character Portrait: Ealan Character Portrait: Ra'Zahr Character Portrait: Inikhethadaternock Character Portrait: Aurora Urthador Character Portrait: Dasuki Character Portrait: Alana Character Portrait: Symir Urthador Character Portrait: Pakhavu Golemtamer Character Portrait: Berthas Hoarercrux Character Portrait: Lord Tigris Ironclaw Character Portrait: Sra Takaneshi Character Portrait: Maksymus Character Portrait: Zirkonia Character Portrait: Atargatis Character Portrait: Goffre Alvisson

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Goffre Alvisson and his crew aboard the Stjornhestr appear for a fleeting moment before ascending away from Gaia's orbit into the Sirius System, leaving Norma Arm away from the nearest sector, travelling to Xamoyos in Bastion IV, a journey that would take the small undetectable Viking space ship several months through the vastness of the Milky Way.