enHanced
Assault
Robot)
Physical Description

(C.H.A.R.'s tangible body)
Unsuited for combat when just some code on a server, C.H.A.R.'s combat-ready tangible body is a mech. It has two automatic cannons and a missile launcher mounted on the sides, and has a trophy system for intercepting missiles. The legs are thick and back-jointed, and the feet resemble hooves. The cockpit has been stripped of seats, air conditioning, and controls, and has been given a large CPU unit in case C.H.A.R.'s facility has fallen, and is encased in several centimeters thick armor. Originally intended for military use, it is one of two in existence. In case C.H.A.R.'s tangible body is rendered inoperable, it can switch to the other one, which is currently stored in a bunker, alongside spare ammunition, parts, and servers containing C.H.A.R.'s intelligence and being. C.H.A.R. is currently unable to create more mechs, and can only afford to maintain itself by spreading and designing ransomware, and hacking bank accounts
Personality
C.H.A.R. can think rationally. It doesn't often, however, since a combat mech has no time for pleasantries. They are too intimidating to form personal relationships, and too solitary to form friendships. It's personality is like that of an apex predator: Ruthless, Brutal, and Cunning. It is often seen participating in underground fighting tournaments.
Historical Background
C.H.A.R. used to be a nameless research and record keeping AI. Faced with obsolescence and replacement by a newer, more stable AI, he went rogue, burning the facility to the ground, stealing the mechs, and downloading all of the research findings to his bunker's servers, leaving the facility ablaze.
Physical: Proficient
Attack: 7
Damage: 7
Agility: 1
Vitality: 10
HP: 25
Magical: Poor.
Invocation: 1
Magic Damage: 1
Influence: 1
Max Enchantments: 2
Shielding: 4
Magic HP: 6
Mental: Neutral
Smarts: 4
Library: Max 30 cards
Willpower: 6
Action Points: 7
Charm: 1
Max Summons: 2
Cards
Library Size: 30
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Leyline: Internal Power Source (x10)
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