
Bio
PHYSICALITY
Description
Worded Description
Appearance
Hair: Short, brown.
Facial Hair: Stubble.
Eyes: Yellow.
Build: Slim, toned muscles.
Skin Tone: Tan.
Height: 5'9"
Weight: 180pds
Handed: Right.
Body Markings: Scars.
Scar Tissue: The left side of his body is a patchwork of random 'defence' scars.
Name
Joseph Crane
Nickname
Stone
Race
Human/Witcher
Visual Age
Late 20s to early 30s
Factual Age
36
Gender
Male
Sexual Orientation
Heterosexual
MENTALITY
Personality
Level headed, Stone is just as his nickname says- solid, steady and strong. He is however in it for himself- a true mercenary, if the coin is right he will take any job. His only rule is no kids. As a Witcher he is specialy trained to deal with monsters.
Moral Alignment
Chaotic Neutral
Motivation
Coin. Survival.
Fears
Large spider creatures. "Too many legs.."
Goal
Wealth.
Likes
Hot food, warm bed cold drink. Stone is a simple man by nature, seeking wealth to gain the things he wants.
Dislikes
Swamps, the dampness lowers his mood. He also dislikes monsters- all part of the job.
Strengths
Physical confrontations, his status as a Witcher, Threats of violence.
Weaknesses
Talking, Politics, Women.
ARMAMENT
Head
Hood, leather based, attached to his armor.
Neck
Hood.
Chest
Leather armor, steel fasteners.
Back
Same as chest.
Arm/Shoulder
Leather padding, attached to the armor.
Right Hand
Gauntlet with armored knuckles.
Left Hand
Gauntlet with lock for shield.
Right Accessory
N/a
Left Accessory
Shield- Silver/Steel mixture. Standard Buckler style; Round with convex center of raised steel.
Waist
Simple belt, leather. Sheath attached.
Legs
Simple leathers, armored knees with steel.
Feet
Combat boots, leathers with steel toe and enforced treads.
COMBAT PROWESS
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]
Combativeness
Melee Combat: [Excellent]
Armed Combat: [Excellent]
Magic Combat: [Average]
Mounted Combat: [Below Average]
Racial Abilities
As a Witcher Stone was altered from a young age with complex potions and ancient magics. His body is able to take massive levels of toxicity as a result. The eyes display a strange coloring as well as a powerful level of control- able to alter the shape and size of his pupils, allowing for night vision.
Natural Talent
Raised in the way of The Witcher Stone has recieved massive levels of physical training and conditioning. Able to fight against both monsters and foes of great power and size, Stone has done quite well in his training. As a result of his training Stone is more than equal to some of the best fighters around.
Spells/Powers
As a Witcher Stone has access to powerful Signs and Glyphs, able to activate them and mix them as needed.
Aard: Sign of Wind- The Aard Sign is a simple magical sign used by Witchers. It is comprised of a telekinetic thrust that can stun, repel, knock down or disarm opponents, as well as remove barriers and other objects. It's power and precision are determined by both the Will and the Intent of the caster. It is a simple gesture, or word, and can be used on the fly.
Igni: Sign of Fire- The Igni Sign is a simple magical sign used by Witchers. It is comprised of a pyrokinetic burst that can repel and ignite opponents, as well as start fires. As in the case of Aard the power and focus of the blast is controlled by the Will of the caster. Igni can create flames hot enough to melt steel if propperly prepared. A gesture with needed phrase activates, while thoughts build force.
Quen: Sign of Earth- The Quen Sign is a simple magical sign used by Witchers. When cast it forms a protective field around the casting witcher. The duration and strength of the barrier are determined by the Will and Focus of the caster; also able to be mixed with the other signs to add bonus defences. A hand motion or word, with more added to mix elements activates.
Yrden: Sign of Magic- The Yrden Sign is a simple magical sign used by Witchers. It forms a magical trap on the ground that triggers a limited number of times when traversed by a foe casing knock back, damage, and a chance of inflicting status ailments. Able to be mixed with other elements, the traps formed can cause considerable damage. Contact and a word mix to create the Yrden.
Axii: Sign of Water- The Axii Sign is a simple magical sign used by Witchers. It is a mental wave that triggers a hex that causes an enemy to fight alongside the witcher. The effect can wear off over time or be broken via damage from the casting witcher. Limited to just one mind at a time, it requires extreme concentration to maintain; but can be used to plant minor suggestions in the minds of commoners. Words alone activate Axii, though motions and focus may increase power.
EQUIPMENT
Items
Memorabilia
Accessories
Witcher Amulet- Vibrates when near magic or threats. Useful for divining locations.
Weapon
Weapon Name: Gladius.
Weapon Type: Sword.
Material: Damascus/Silver Steel blade, leather-wrapped wood handle.
Ammo: N/a
Length: 27.625"
Weight: 1 lb 11 oz
Weapon Description/Info: A standard gladius, forged with strengthened Damascus steel. Oak handle, wrapped in weather treated leather strips. Un adorned, a killing weapon, not a decoration. The high ammount of silver in the Damascus matrix makes this weapon ideal for fighting monsters.
Weapon Name: Kuhkuri
Weapon Type: Long-knife
Material: Damascus steel full tang blade, leather wrapping for grip.
Ammo: N/a
Length: 28.625"
Weight: Weight: 2 lb 25 oz
Weapon Description/Info: Secondary weapon, used in combat or for camping needs- the thick blade is good for cutting wood or flesh.
Weapon Name: Yew Bow
Weapon Type: Long-Bow
Material: Yew, with gut-string for line.
Ammo: Arrows.
Length: 3'
Weight: 1 lb.
Weapon Description/Info: A standard long-bow, used as much for hunting game as killing in war. Uses standard steel head arrows, unless noted otherwise.
BACKGROUND
Kingdom
Unaligned/Mercenary
Faction
Witcher
Marital Status
Single
Relatives
Deceased.
Origin
Born to a small farmer's family, Joseph was taken in to be raised in the ways of the Witchers.
Social Rank
N/a
Occupation
Witcher
Bio/History
Raised in the ways of a Witcher, surviving the trials and rituals required to become one of the elite monster hunters, Stone as he is called has earned the right to do as he pleases. What he likes to do however is kill monsters- so it all works out. From the time of his youth he has been a quiet one, prefering training and combat to talking idle about pleasantries. A cool and calculating man, he looks over a problem more than once to see how best to relieve one of coin, a true oppurtunist. Over his years as a Witcher he has grown quite good at tracking and killing lycanthropes, going so far as to tan the hides of the largest to make his armor.