
Disruptor
Disruptors are those who have dedicated themselves to learning the Dark Arts, and improving their ability to inflict harm on foes.
Full Name: Krecia Gladia
Age: ~22 (~245 In Her Years)
Gender: Female
Race: Elf
Strengths: Excellent Offense
Weaknesses: Poor Defense
Height: 5'4"
Weight: 127 lbs
Build: Average-Thin
Hair: Light Blue
Eyes: Violet Purple
Description & Personality
Dirael is a very average girl sizewise, being about where she should for her age [around 22 (around 245 in her years)] in all areas. She wears a kind of breastplate and fauld, both made of high quality materials. While left somewhat open with the lack of protection her armor gives, she can't be harmed by magic, instead mirroring all spells in a different direction. Her various jewery pieces also help make up for her somewhat lackluster defense, by empowering her various Dark Magic spells that she has access to.
Primary Outfit
What is in her portrait. It's her only outfit, being worn all the time. While it lacks in modesty and coverage, and protection as a result, it makes up for with it's properties to bounce spells away harmlessly.
Personality
Krecia is a very open and cheerful girl, but can get serious when she needs to. She occasionally flirts, and will fight where needed.
Likes: Nice People, Helping Others
Dislikes: People Who Hurt Others
Vernacular: Mostly Common, a Bit of Her Elven
Mannerisms: Mostly Nice
Relationship Status: Single
Family: None (Taken By Illness)
Stats
NOTE: All the Stats are for certain RP combat styles. If doing general Speed or Quick fighting, disregard them. All the Weapons and Spells are used in all fights regardless of style, so those still apply.
Level: 25
Energy (Health): 3570
Magic E (Spells): 2480
Attack Damage: 5d6*10 (5-300 Damage)
Weapons and Spells
Weapon
Her primary weapon is her large unnamed axe like blade. It multiplies the damage dice roll by ten.
Spells
Mostly Dark Spells... they will be shown below. All of her spells will use some of her Magic Energy, the cost shown below. Duration is also shown in a simple 'Posts Made' manner. Each Post made takes one off the Duration Counter, until the spell wears off.
NOTE: All Post counts only include IC (In Character) Posts made by the Caster and the Intended Target. All other Posts from others or OOC (Out of Character) chatter do not count towards, and will not decrease, the total.
Dark Magic: Offensive
Slow - Cost: 100 - Duration: 30 Posts
Cuts the Target's movement speed in half, slowing their movement.
Vulnerability - Cost: 150 - Duration: 25 Posts
Destroys the Target's armor, reducing his/her defense, and allowing every attack against him/her do maximum damage.
Weakness - Cost: 200 - Duration: 20 Posts
Makes the Target incapable of doing more than one point of damage with all of it's attacks.
Sorrow - Cost: 200 - Duration: 20 Posts
Inflicts upon the Target great misery, lowering their morale and hope. This can cause them to become distracted by the trouble, and sometimes, lose the will to fight.
Curse - Cost: 150 - Duration: 20 Posts
The Target receives a Curse that halves their chances of actually hitting someone.
Fear - Cost: 200 - Duration: Until Target is Attacked
When struck by Fear, the Target is overcome with fright of the Caster and must flee. If the Target takes damage while under the influence of this spell, the spell will be broken.
Paralyze - Cost: 250 - Duration: 10 Posts
Paralyze temporarily prevents the Target from moving or attacking for the duration of the spell. Paralyzed Targets cannot shield against incoming attacks by any means.
Dark Grasp - Cost: 300 - Duration: 20 Posts
This spell surrounds the Target with the power of raw darkness, rendering him/her unable to use ranged weapons, or cast spells.
Envenomed Cloud - Cost: 400 - Duration: 10 Posts - Damage Per Post: 5d6 (5-30)
This spell creates a cloud above the Target, which rains various poisons and acids. It follows the Target for a short time, damaging them all the while.
Souldrinker - Cost: Varies - Duration: Instant - Damage: Varies
This spell sucks the life from Target, friend or foe, and transfers that life to the Caster in exchange for the Caster's Magic Energy. If the Caster runs out of Magic Energy and performs this spell, their Energy will be drained instead. The Caster must be able to kiss the Target for this spell to work.
Dark Magic: Defensive
Pain Reflection - Cost: 100 - Duration: 50 Posts
When an opponent hits the Target upon which Pain Reflection has been cast, the opponent takes half the damage they deal.
Gravediggers' Dexterity - Cost: 200 - Duration: 30 Posts
This spell boosts the Caster's speed and accuracy through darker means, allowing them to dodge and attack more easily and successfully.
Transfusion - Cost: 300 - Duration: Instant
The Caster transfers any positive or negative conditions onto their target, friend or foe. The Caster must be within touching range of the Target to succede.
Summon Skeleton - Cost: 350 - Duration: 100 Posts
The Caster calls forth a Skeleton to aid them in the fight. All Skeleton have the ability 'Undead'.
History
If Krecia wants you to know her History, she'll tell you...