
GENERAL INFO
Full name: βSymir Urthador
Gender: - Male
Species/Race: β Half Dragon(Sand)/ Human.
Age: - 22
Descendent(of): β The mighty Sand Dragon of the Former Southern wastes, Inikhethadaternock.
Current Residence: - Wer'Guawysvern, The Jewel of Inikhethadaternock
Duties: - Being born as one of the many noble children of my lord I am tasked with many, many, duties that involve dealing with courtly life and training my skills so that one day I can command the same military that my father does. I am not fit to actually be one of my lords many true blooded draconic children but sense his power runs through my veins I am his son regardless of my appearance.
Allegiance/Alignment/Clan(s): - My allegiance goes to my lord, Inikhethadaternock the dragon of the southern sands, and to no other person besides those who are my family and those who I can consider friends.
APPEARANCE
Height: β I am 6β1β
Weight: β 225 pounds
Build: - Slender
Eye Color: - green
Hair Color: - black
Handedness: - Right handed
Scars/Tattoos/Piercings: β The greatest thing about using a bow is that the only scars one can receive are those that come from getting to close and being to clumsy. Tattoos are a thing that give someone a unique appearance and though under his uniform he has the design of his Lord upon his left breast and when it comes to piercings he has a single wooden loop through his right ear lobe.
A short history of his beginings: β Many would not know Symir was any different from any of the other human children who he grew up playing with at a young age. Symirβs mother was a beautiful woman and she always watched over her child and coddled him whenever she could. However the older he got the more his skin began to take on the appearance of scales that were skin toned. By the time the young man had reached the age of 9 his father appeared before his mother and him with several guards and a tiefling woman who carried a strange staff revealing to him his true destiny. When Symir refused to leave his mother the sand dragon had her taken away and took the child by force.

MENTALITY
Sexuality/Preference: β Bisexual with little to no preferences when it comes down to looks.
Friends: - N/A
Likes: β (Work in Progress)
Dislikes: β(Work in Progress)
Hobbies: β (Work in Progress)
Personality: βStrong willed and always wanting to examine the situation at hand before making a move that will make or break his progress. Not many people would know it but even though this calm and collected individual could solve many situations he at times can be very fearful and excited about even the smallest things.
EQUIPMENT
Weapons: β A small list of weapons that were granted to the young prince by his lord and some that he acquired from friends or through adventuring.
Suaco Khazidhea β Suaco Khazidhea was a weapon crafted by the best artisans who melded arcane and divine energies into a single weapon. The bow was named by his draconic father and in the common tongue it translates into the word Wind Cutter. The bow when used by someone who has trained with such a weapon can use either end of it as a bladed weapon. Whenever a bit of energy is used with the bow its wielder can channel an arrow of any energy.
Combat Attire: β This is usually his military uniform.
Accessories: β (Work in Progress)
Miscellaneous: β (Work in Progress)
Abilities:
Blessings of Inikhethadaternock: β The Great Inikhethadaternock has blessed me with several abilities that he has granted me personally and even some powers that his Lord has granted me through him. So long as I remain loyal I will always be able to call upon my masters gifts.
Telescopic Vision: β Is capable of zooming their vision in on things, allowing them to see distant objects in magnified scale. However due to this enhancement my eyes are sensitive and as such I must keep them out from direct light at all times while I am focusing my vision on something off in the distance.
Enhanced Marksmanship: - The activity in the Symirβs brain center for aim, accuracy and precision is drastically improved. The user needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. He can even judge extremely long and great distances to almost near accurate estimations, so in short he could gauge the strength needed to launch an arrow, in order to hit a target accurately. If a target is moving Symir can calculate the best method to hit the target. Visual obstructions like smoke and vegetation that would normally hinder an archer depending on how thick it is would present no problem to Symir. His intense focus on whatever he is shooting at allows him to shut out outside distractions. This also means that he can drop objects on a target precisely if needed. His ability is also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. Even though this is a gift from his lord, Symir practices every day so that he may at least claim he has no use for such abilities.
Ultimate Arcane Archery: - Our bows we were granted at birth are not just gifts, but extensions of our souls and loyal bonds to our true lord. Along with these bladed bows we are granted a rather unique quiver that is marked with the symbol our lord has chosen as his banner. Symir can shoot hundreds of arrows in moments; he can shoot all of these arrows with remarkable aim, precision and dexterity. This allows him to fight and kill thousands of opponents simultaneously. However this ability comes at a rather hefty cost. This ability must be used in conjunction with Their Arcane Quiver so that they would have an infinite amount of arrows. If used once Symir will grow very fatigued and might not be able to even lift his bow to notch another arrow. Next if he is able to muster the will to use this ability again he might find his chances of using any of his arcane spells almost impossible for several weeks if not months. Finally if used a third time, and that is if he can use it at all, the outcome will resort to death as his soul will be severed from his body and his heart will stop beating.
Psychic Magic: β (Work in Progress and so forth)
Conjuring Magic: β
Enchantment Magic: β
Space/Time Magic: β
Arcane Magic: -