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Symir Urthador

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a character in “The Multiverse”, as played by Marcus

Groups

People who are often involved in Origin, generally living there, doing business there, or such.

Description

The Prince Symir

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GENERAL INFO
Full name: –Symir Urthador
Gender: - Male
Species/Race: – Half Dragon(Sand)/ Human.
Age: - 22
Descendent(of): – The mighty Sand Dragon of the Former Southern wastes, Inikhethadaternock.
Current Residence: - Wer'Guawysvern, The Jewel of Inikhethadaternock
Duties: - Being born as one of the many noble children of my lord I am tasked with many, many, duties that involve dealing with courtly life and training my skills so that one day I can command the same military that my father does. I am not fit to actually be one of my lords many true blooded draconic children but sense his power runs through my veins I am his son regardless of my appearance.
Allegiance/Alignment/Clan(s): - My allegiance goes to my lord, Inikhethadaternock the dragon of the southern sands, and to no other person besides those who are my family and those who I can consider friends.

APPEARANCE
Height: – I am 6’1”
Weight: – 225 pounds
Build: - Slender
Eye Color: - green
Hair Color: - black
Handedness: - Right handed
Scars/Tattoos/Piercings: – The greatest thing about using a bow is that the only scars one can receive are those that come from getting to close and being to clumsy. Tattoos are a thing that give someone a unique appearance and though under his uniform he has the design of his Lord upon his left breast and when it comes to piercings he has a single wooden loop through his right ear lobe.
A short history of his beginings: – Many would not know Symir was any different from any of the other human children who he grew up playing with at a young age. Symir’s mother was a beautiful woman and she always watched over her child and coddled him whenever she could. However the older he got the more his skin began to take on the appearance of scales that were skin toned. By the time the young man had reached the age of 9 his father appeared before his mother and him with several guards and a tiefling woman who carried a strange staff revealing to him his true destiny. When Symir refused to leave his mother the sand dragon had her taken away and took the child by force.

His Lords Home. The City of Wer'Guawysvern

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MENTALITY
Sexuality/Preference: – Bisexual with little to no preferences when it comes down to looks.
Friends: - N/A
Likes: – (Work in Progress)
Dislikes: –(Work in Progress)
Hobbies: – (Work in Progress)
Personality: –Strong willed and always wanting to examine the situation at hand before making a move that will make or break his progress. Not many people would know it but even though this calm and collected individual could solve many situations he at times can be very fearful and excited about even the smallest things.
EQUIPMENT
Weapons: – A small list of weapons that were granted to the young prince by his lord and some that he acquired from friends or through adventuring.
Suaco Khazidhea – Suaco Khazidhea was a weapon crafted by the best artisans who melded arcane and divine energies into a single weapon. The bow was named by his draconic father and in the common tongue it translates into the word Wind Cutter. The bow when used by someone who has trained with such a weapon can use either end of it as a bladed weapon. Whenever a bit of energy is used with the bow its wielder can channel an arrow of any energy.
Combat Attire: – This is usually his military uniform.
Accessories: – (Work in Progress)
Miscellaneous: – (Work in Progress)

Abilities:
Blessings of Inikhethadaternock: – The Great Inikhethadaternock has blessed me with several abilities that he has granted me personally and even some powers that his Lord has granted me through him. So long as I remain loyal I will always be able to call upon my masters gifts.
Telescopic Vision: – Is capable of zooming their vision in on things, allowing them to see distant objects in magnified scale. However due to this enhancement my eyes are sensitive and as such I must keep them out from direct light at all times while I am focusing my vision on something off in the distance.
Enhanced Marksmanship: - The activity in the Symir’s brain center for aim, accuracy and precision is drastically improved. The user needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. He can even judge extremely long and great distances to almost near accurate estimations, so in short he could gauge the strength needed to launch an arrow, in order to hit a target accurately. If a target is moving Symir can calculate the best method to hit the target. Visual obstructions like smoke and vegetation that would normally hinder an archer depending on how thick it is would present no problem to Symir. His intense focus on whatever he is shooting at allows him to shut out outside distractions. This also means that he can drop objects on a target precisely if needed. His ability is also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. Even though this is a gift from his lord, Symir practices every day so that he may at least claim he has no use for such abilities.
Ultimate Arcane Archery: - Our bows we were granted at birth are not just gifts, but extensions of our souls and loyal bonds to our true lord. Along with these bladed bows we are granted a rather unique quiver that is marked with the symbol our lord has chosen as his banner. Symir can shoot hundreds of arrows in moments; he can shoot all of these arrows with remarkable aim, precision and dexterity. This allows him to fight and kill thousands of opponents simultaneously. However this ability comes at a rather hefty cost. This ability must be used in conjunction with Their Arcane Quiver so that they would have an infinite amount of arrows. If used once Symir will grow very fatigued and might not be able to even lift his bow to notch another arrow. Next if he is able to muster the will to use this ability again he might find his chances of using any of his arcane spells almost impossible for several weeks if not months. Finally if used a third time, and that is if he can use it at all, the outcome will resort to death as his soul will be severed from his body and his heart will stop beating.
Psychic Magic: – (Work in Progress and so forth)
Conjuring Magic: –
Enchantment Magic: –
Space/Time Magic: –
Arcane Magic: -

So begins...

Symir Urthador's Story

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Character Portrait: Symir Urthador

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#, as written by Marcus
A temporal distortion tore open within the famed bar and out would pop a man wearing a rather strange uniform and holding a strange bow. Within seconds the portal would seal shut and Symir stood up just to take several steps back only to bump up against the bar counter. "The Hell was that?"

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Character Portrait: Symir Urthador

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#, as written by Marcus
Symir Urthador glanced over at Lui Lang sensing what she was before his eyes adjusted to the surroundings of the establishment as he slowly came out from being shocked from his sudden travel to the establishment. The soldier simply tightened his grip upon his bow and began to look around at his predicament.

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Character Portrait: Symir Urthador

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#, as written by Marcus
This place was by far every definition of strange, and his lord told him about strange places, but what he could not figure out was why he was brought here of all places. Slowly Symir made his way over to the door of the establishment just to look back at all the booze that was sitting upon the shelves behind the counter. "How odd."

The setting changes from gambits-bar to Port Solinus

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Character Portrait: Jorn Gareif Character Portrait: Symir Urthador Character Portrait: Redmane

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The port was still in a state of strong repairwork. None of them noticed the cry of an Eagle nor did any really wish to care if at all. redmane perched on a pole out in the water. Not far from the blight on the waters, and the docks. Without so much as a reason to why she was ther she jumped and disappeared with the cry of an eagle once more. Stepping in long strides to other pillars before landing on the docks and moving inland. Her mind going over her assignment carefully. This was going to be quite interesting to be sure.

It was her first job after several weeks of nothing but smaller jobs around different places until the summons came. It was short and simple 'Come as you are, same place, same time' nothing more, not even a name, but the writing she knew. She was needed by her employer for something important. But what it was she did not know.

Moving through the crowds of workers slogging through muck and mire and driftwood and other junk, the red and black dressed woman with long black hair carefully took in everything. Port of Solinus. Gateway of the Expanse. she read in many langauges. Many langauges, not including Siamese. Which annoyed her something else indeed. With a single weapon in hand, and her hidden blades on both arms. She moved through the crowds towards the more firm ground. Her prey was in this city, its last known location at least. She could start tracking in this place. When she got out of the mud.

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Character Portrait: Jorn Gareif Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Jorn smirked and produced upon his desk a small paper revealing the blood ties to the royal family of Inikhethadaternock, a family that called the head of their house a sand dragon, and one with a peticular name and image etched upon one of the family insignias. "I need you to go to a place called 'The Gateway of the Expanse', A port more in particular of Solinus, there you will find this boy and kill him." Jorn produced a small bag of coin and placed it upon the table along with a few maps and a rather intricate looking dagger that seemed to shimmer when the light reflected off from it. "This target is armed and dangerous and yet he will not expect someone to come looking for him. His father has crossed me many times in the past and I want to send a message."

The streets were packed to the brim with people from all walks of life and almost all realms and even a few looked stranger than some of the beasts from legends long past. Yet something stirred within the crowd as several noblemen and women moved through the crowd followed by the priests of Arkanus and other fallen gods while Merchants called out to their passing customers offering strange goods and interesting trinkets. It was all of this and yet little to no sign of the Symir as of yet within the dense crowd.

As Jorn was about to dismiss his assassin the dwarven lord began to cough a bit and shake his head. "Before I forget." The dwarf lord spoke just to stand up from his seat. "Bring me something back to prove the target is dead will you. I can take your word on the matter but proof is so much sweeter."

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Character Portrait: Jorn Gareif Character Portrait: Symir Urthador Character Portrait: Redmane

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"In my line of work, proof is the best truth there is." She replied. She looked carefully over the information he had for her before she finally nodded. "It wont be easy. But it can be done. He wont be expecting anyone to seek him out. Depending completely on what the family in question did to you, I will not ask." She raised a hand indicating that she did not want to know just what occured for her targets father to cross her employer, the less she knew the better.

Moving through the crowded streets of the massive port, Redmane came to a halt in some form of a market place. All sorts of sellers were selling their wares in the near constant rain and mud. She knew one thing, she'd hate to be there in the dead of winter. The mud frozen or freezing, or worse. Near a market stall selling meats and cattle there was some extra space. with drier ground. She knew exactly what to look for. But then when tracking trying to find it properly took time. Sword in her left hand she kelt to one knee and traced a finger on the grass, some of the straw was recently disturbed. She brought her hand to her nose and sniffed. Ah yes. He had been here, but how long ago ? The smell was extremely faint!

Jorn had several papers, but not many, or even enough for Redmane to get a solid lock at the writing style the target used, nor was she able to get a good idea of what the target did for a living for that matter. However he was apparently the son of a powerful house. Not something she had slain before, though she had brought down governments with her brothers before, this was no different. One item caught her eyes directly on the third sheet of paper. A single symbol.

Redmane smiled, the symbol was faint, but the targets scent was there. It was also faint, but he'd been that way. Now all she had to do was find more of that symbol. Standing back up as a market seller approached her to try to sell her something she retorted while holding out a piece of cloth with the same symbol drawn on it "Have you seen anything like this before ? And who drew it ? And how long ago ? In that order please."

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Characters Present

Character Portrait: Jorn Gareif Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
The elderly holding a rather strange looking vase glanced at the paper that was shown to him and began to feign ignorance of it as he held up the vase once more in a rather reluctant attempt to change the subject. "Miss I am but a simple merchant. What would I know of Guild Signs?" The man spoke in a rather confused tone as his eyes never left Redmane while a seemingly random person bumped into her side making his way past her with his head held low. Light fingers would be the last thing she would have felt only to then realize that her target had just walked on by and with a bit more in his possession than when he started. Through the crowd of people one could loose someone in a second if they were not careful.

As a last bit of information Jorn had left for Redmane a letter detailing a bit of information by someone claiming to be the leader of the Obsidian Halls, a rather secretive thieves guild of sorts, detailing that Symir had taken some time to learn how to blend in and that one must always look for something out of the ordinary with this target if they were to truly find them.

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Character Portrait: Jorn Gareif Character Portrait: Symir Urthador Character Portrait: Redmane

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It was the slightest touch of skin against hers that caused her to smile. What was taken was tracking powder! It leaked with every footstep taken. To the merchant she titled her head slightly, her deep eyes carefully took him in as she took in his words. Shoddy work of tryingto lie, she thought. But she said nothing of it and merely said "thank you." Turning away from the merchant she focused her vision and easily tracked the footsteps leading deeper into the market place. Just her luck. With that thought she rolled the cloth and slid it into her sleeve and darted in the direction her target was moving. Taking rooftops over crowded streets was more her style, but she wanted to get as close to the target as she could. Moving with as much speed as she was able through the throng of people she followed her target until she came to a halt and stared at a overcrossing.

The same symbol was there. Painted on it clear as day. As if it were announcing a city district. The Thieves Guild known as The Obsidian Halls. Next to it was a sign saying Obsidian Inn and Tavern. The perfect cover for a very secret group.

She was about to ask exactly what was required in terms of proof, what Jorn wanted as proof was a small trinket or a large one, like her targets head, or a lock of his hair, or just a bloodied shirt. But before she could ask he had dismissed her. Leaving her slightly confused, but then that let her improvise on just what sort of proof she was to return with.

She stood for a long moment staring at the symbol. Comitting it to memory she refocused her vision again and locked on her target as she lost sight of him in a nearby building, an inn of some form. Perfect. She needed to rest for the afternoon anyhow. Being a cat and all that she slept in the afternoons. If she missed her afternoon snooze, she was rather mean and moody. She went into the inn and requested a room. Stating that she'd pay when she'd leave the city of Solinus. The Innkeeper, though adamant that she pay before she left the inn, agreed after seeing her point at his nose from her left wrist unseen. When she got her target, the innkeep got his payment for her room and food, it was that simple.

She knew one thing as she locked her door, shifting her vision slightly she checked her room over for hidden walsl or hidden doors, finding none she smiled, One thing she knew for sure, This was going to be a fun job.

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Characters Present

Character Portrait: Jorn Gareif Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Symir could only smile as he dropped off the small bag into a barrel just outside of the tavern with a single copper coin next to it just to then look over the establishment as he stepped towards the alleyway only to come across what appeared to be a rather strange set of text upon the wall, a riddle or so it would seem, and upon producing a bit of chalk and writing the answer a portal would open up bellow revealing a small goblin who opened the door and allowed Symir in.

'You know that you were being followed? It would be easier if you would just answer the calls instead of ignoring them.' The small beast spoke as it went over to a desk and removed a key from one of the drawers only to hand it over. Symir simply smirked and looked up at the roof above him knowing that the woman who was following him would require some sleep. "I know. That is why I took her tracking powder and not the leather brace she kept all of her nice things on."

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Character Portrait: Symir Urthador Character Portrait: Redmane

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The darkness of sleep was one of the few things that allowed a Jellicle Assassin to keep their strength. So far, so good for the moment. Even when she slept she was awake. For long hours she could sleep, but also be awake in seconds or less. A light sleeper, with a very mean disposition at being rudely woken up.

Her feline senses reached out and took in every sound she could pick up. Footsteps, voices. Men were talking, debating some form of currency or other. Merchants outside were selling their wares and some were attempting to barter rathr poorly with smart buyers. All of it sounded like the Vale back home to her. Not that it mattered much. She picked up voices below her. Sounds of footsteps and doors opening and closing.

In the realm of sleep everything was very fuzzy and black and white, grayscale. But it was, at the moment, worthwhile. It helped her see things, just like Jellicle Vision. How else was she able to track her target so well ?

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
This assassin might have been good at hunting her prey but a brand new day would pass before anything eventful would occur. The tavern she stay at was bustling with noise as patrons woke for a hearty morning meal while others rushed out of the door paying for their nights stay in more than one way. A few patrons even began celebrating with their compatriots on yet another fine day. It was further bellow that Symir was preparing himself for yet another interesting day of his own as the small goblin brought over a rather intricate set of arrows that went quickly into one of the small quivers.

"Symir you know this may be someone your father sent to track you. I highly doubt you can keep on running." The goblin looked up at the young man a bit only to then shake his head as he seemingly waved off the goblins words. It was only then that Symir rushed out from under the tavern to make his way further up into the city were he could continue with his own business and hopefully meet up with someone who he had an interest in.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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Redmane exited the Inn and picked up her tracking dust. Sometimes it was easier to use the stuff then she thought. She noticed markings on the wall. The symbol was there, but the faint scratching marks. She put her hand to the marks and pulled it away. Shifting her vision she focused on the markings. Writing of some form. Turning away she looked into the city, and saw a shadow of her target heading deeper into the city. Perfect! She went in that direction as quickly as she could with the crowds. So many people made it tougher then normal to get through such places.

Following her prey was going to be much easier as she took to the rooftops by scaleing a market stall and a stack of barrels before taking to the rooftops and moving a hell of a lot quicker where she needed to get to. She kept shifting her vision at times to make sure her prey was still where she was headed. A few times she had to backtrack however. Nobody was perfect. But hey, it helped to be on the rooftops and have that seventh sense!

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Redmane would find herself moving further and further into the nicer parts of the city as many nobles now walked the streets and even a few stood around bickering about some hogwash over how they were wronged the other day. She was however in luck to see that as Symir entered into this part of the city the young man pulled back his hood revealing his face and a rather spunky smile as he came to grab a rather slender nobleman who had long blonde hair and was with a woman who had dressed in almost the same manner.

"Symir! I am rather shocked to see you back in this city. Are you to stay long as I am sure my brother here would have an extra room available at the manor home if you are interested." Symir glanced at Elena only to chuckle a bit and hold onto her brother a bit tighter than usual as he rested his head on Dominic's shoulder with a childishly expression on his face. "Elena you are the bold one this morning. Let Symir be as I do not think it is pertinent to think of the past. Besides you only do this to torment me am I right Symir?" Dominic asked innocently as Symir gave the man a slight push forward giving the two some more space. "Symir?" Elena spoke in a rather questioning tone. "Why on earth are you still carrying around that bow?" She then began to look at the quivers the young man carried only to then raise a single eyebrow. "Do you plan on hunting here shortly? I assure you the city is no place for game."

Symir simply shrugged a bit and offered a mock bow. "Elena I am sure there are many things I can say to sate that curious, and lovely, mind of yours but I am sure we have other things to attend to. For an example is it not the day that Dominic preforms at the opera house? I have come for that after all and then I shall be off to do a bit of what you call hunting." The young man simply had nothing but confidence in himself and as he brought his gaze away from the two his eyes began to look up at the rooftops and other tall places of this part of the city they were in just to hopefully spot his stalker for the day without raising to much suspicion.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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By the time her prey began to scan the rooftops redmane had disappeared. Using her catcloak ablity enabled her to appear as a simple housecat apparently asleep on a window ledge not far away. When in truth she spotted her prey rather easy. Out in the open made it harder to get him. But once he was alone, she'd strike. She made careful note of those he was speaking with, a man and woman, siblings it appeared. The cat made no move to leave her apparent perch even as Redmane stood against the window itself. Catcloak came in very handy for sure.

She listened to the names spoken, Elena, and Dominic, and Symir was her target. Perfect, contacts she could corner for more information. Very helpful indeed! She could use that. She then moved. The black housecat yawned and streched before stepping off and wandering into a side alley. Where Redmane had disappeared into in fact. Disengaging the catcloak Redmane sprang to the wall of the alley and with the cry of an eagle she took to the air.

And perched on the other side of the massive market of the deeper parts of the city next to a stone statue. She perched in such a manner that she could not be seen, but she could see her prey dead on. Finally a look at his face. Unlike what she expected. Why was she to slay a boy ? She figured it was best to speak to him directly first. Find out what exactly caused this boy to be her target. And why she was to hunt him in the first place.

The Operah House, yes, she'd start there. Directly under her feet. As she stood next the stone statue, one of many, that crowned the rooftop of the massive structure.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
The three would make their way in and as soon as they entered the doors Dominic made off to the left to join with the other actors while Symir and Elena made their way into the boxes above with the other nobles who had paid their way in. "Symir if I can be so bold might I ask what is your relation with my brother?" Elena spoke rather directly as Symir took his seat while setting his bow down next to him only to look up at the woman and smirk. "Elena please. We both know that you two have both shared my fine company more than once. To think it was anything more than that would be almost to strange."

The lights began to dim down inside the building as the play began to take into full spin. A single man dressed in rather odd garb wore a mask of silver just to bow and speak to the audience of a tale of love and despair only to have the curtains behind him slowly begin to be pulled back revealing the stage that was a rather well done scaled down version of a city street.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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Unnoticed above and atop the roof a single pair of eyes watched all three. She waited a full minute before dropping down not far from the opera house before entering it. Her dark red and black clothing hid her weapons well. that and she had hidden her sword in the alley not far away.

She entered the opera house and took two pacces to the right and let her eyes adjust to the light of the building. She moved through the massive halls towards the main opera house seating area. Moving swiftly she remained quiet as a cat and mentally activated her catcloak. Unseen she moved swiftly through the lower level. Staying clear of the stage and any lights before taking to the back of the lower level and finding an open seat.

She sat down next to a man. Apparently a dwarf by the look of him. One she recognised, or thought she did. One of those Dwarfs that lived with Jorn perhaps ? It did not matter. She activated her vision. Aha! There! Now to get to that box. She'd have to get to it without being seen. She looked to the stage as a familar voice rang out as her first target arrived on the 'scene' on stage and started calling out to sell some sort of item.

A play of some form. Interesting.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Symir watched as his friend continued the introduction and when things started to heat up in the play the young man simply stood up and spoke quietly to Elena just to then excuse himself. The archer began to make his way out of the booth as the lovely woman he was with looked rather upset. It was however not the archers intention of playing the sitting duck as he began to climb up higher past another sitting booth just to then find a ladder that was leading further up towards the ceiling and into the scaffolding.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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It soon became apparent there was one less member of the audience. Or rather, two less counting Symir as Redmane disappeared from sight and sound and with a cry of an eagle, in time with the sudden music at that. She was up to the scaofding above. Aiming to get to her first target as the curtain dropped. Dominic was her current target, and then Elena, and then finally Symir, the more she knew of here target, the more she could take her target on.

She had to do it right. Without a sound she landed, perfectly balanced on a beam that held up a background scenery wall directly above the stage. And from there she watched carefully the happenings on stage. Unseen by all as she did so at that. After all, those in the House were there to see an Opera, not a killer take on her first target! She was aware however that her primary target was also moving. A game of cat and mouse had begun.

What fun!

At least she could also enjoy the opera while she was there.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Dominic had stepped off the stage and was patted on the back by his fellows only to then find a spot to sit down and clench his chest as his hear twas racing a mile a minute. Symir on the other hand forced his way to the roof and watched the scene from above only to frown a bit as he began to rush over to one edge of the building and jump from rooftop to rooftop making his way slowly across the city streets with minimal effort as possible.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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Redmane waited a good minute or so before moving to a ladder that went to the stage wing floors and use it to get to the ground. Not far from Dominic she watched him from the shadows a moment and when he went further backstage she made her move. She waited until he came in her direction. She acted the part of a fan taking a backstage tour until she saw him. She went right up to him as if she was there with a mission in mind, which she was. Seeing his current state she said "Are you alright ? You do not look well." She figured her primary target nearby. She knew where to look next.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Dominic looked at the woman strangely just to then wence a little in pain and waved her on. "I am fine. Simply pains from a childhood long past I assure you." DOminc spoke just to then stumble abit into yet another chair as he made his way further into the area were he had some pills waiting for him.

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Character Portrait: Symir Urthador Character Portrait: Redmane

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Redmane snapped out a hand to hold the actor and singer steady. "Like I said, you do not look so well. Come, let me help you." And garner some information out of you as well! She said. She guided him then in the direction he wished to go and made sure he got there safely. A singer, who was ill. Great. Her target was not doing well. "Sometimes pains do not go away unless with the proper remedy. Tell me what it is that ails you, and I can do my best to aid in helping with the ailment." What was she planning ?

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Dominic found a seat and took his pills only to then frown a bit. "I have heart problems. Have had them sense I was a child." The actor spoke just to then frown a bit as he looked at the woman. "Unless you have some secret pill that will cure what ails me then I do not think you can help me."

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Character Portrait: Symir Urthador Character Portrait: Redmane

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Redmane smiled as she leaned somewhat sensually on the dressing room dresser. "I have something better. I only ask for one thing in return." She said. If she could get this man to a healer, or a healer to him. He'd be perfectly well off, all he had to do, was give her what she asked for, it seemed fair did it not ?

The question was, was he going to give what she asked for freely ?

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Character Portrait: Symir Urthador Character Portrait: Redmane

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#, as written by Marcus
Dominc looked at the woman and simply nodded just as he caught his breath a bit. "Fine tell me what you would suggest. I have truly run out of options anyway." The man spoke just to then laugh a little while he clenched at his chest a bit. The pills taking awhile to kick in.