
Height: 6'
Weight: 199lbs.
Age: Thirty-Seven.
Hair: Black.
Eye Color: Brown.
Skill Set: As The Red Switch Yeoman's skills primarily revolve around targets elimination, and asset deletion. He is a highly trained soldier in the fields of infiltration, gorilla warfare, explosives, sniping & countersniping, and large-scale engagement. As well as being proficient at assassinations should the need arise. If The Red Switch has been "flipped" as they call it, it means the mission is harsh, bloody, and either they want someone extracted, a singular target removed, or a field of carrion.
There was an old saying, "War never changes.", and that's very true for some people. Timothy Yeoman experienced that first hand throughout his life. First when his father was drafted into a needless conflict over money, and land, and then again when he himself was drafted. At first it seemed like the war had a good cause, a righteous one. His country had a need, and the sworn enemies didn't, they had an excess. Diplomacy had failed, so it was time for force.
It was us or them, and he agreed with picking us.
It was rough, and brutal, and only the start. It lead into a campaign of dominance over an entire hemisphere. At first he marched on, agreeing, telling himself they could bring law and order. But they didn't, only destruction. Weapons became more deadly, planes began dropping radio-active bombs, and viruses instead of ballistics. Non-military members of populations became prisoners, and workers. Death swept. They weren't fighting for themselves, for their needs, but for greed, and it showed. War was never pretty, but now it was just an ocean of blood and screams.
Timothy couldn't take it anymore when the campaign reached it's last stop.
The last rebellious city was just a little backwater that never amounted to much. There was no reason to take it other than sticking a flag in it, and worst yet the only "soldiers" left were kids. Teens and children, all the city had left after the men had gone away to fight in previous engagements. When his platoon rolled up in tanks, and Exo-suits, with jets above, to meet a line of kids in ragged clothes, with shitty guns time froze. Everyone looked to one another for what to do, no one moved. Discomfort was obvious.
Then the commander spoke, "Fire".
And Timothy did exactly that, a well placed shot right to bastard's throat. Chaos ensued as soldiers picked a side, and the scared children fled. Timothy's "mutiny" was victorious in the end, thanks to two take drivers joining it. They all went their separate ways, fleeing into the jungles. They thought they'd done good, helped stop expansion and evil, but they didn't. Another platoon was sent, and those men bulldozed the town and everyone in it. The mutinous soldiers were wanted, hunted.
For years Timothy lived in the remote jungle of the southern hemisphere, forging for sustenance, avoiding hunters, killing anyone who got too close.
Eventually he re-connected with a few of his co-up risers, and with connections and family, and a bit of a shoot out they fled the planet. These were people who only knew how to kill, so they turned to their guns for a living, becoming roving mercenaries. At first it was bliss, too. Cherry picking jobs, feeling like they were doing well, but as time went on greed got the better of most of them, and unsavory jobs became more common if the price was high enough.
It was almost the same cycle, almost. Except instead of large scale massacres the company drifted towards straight assassinations.
New technology, new ships, new forms of warfare expanded. Brutal, soulless ones. Timothy left this time, without a riot, without a coup. Quietly in the night while they partied away their pay on Terra. Disillusioned and broken he found his way to the scum-filled hive of an outer-world called Hera Prime. He drifted, killing the odd raider chief, or drug runner for enough money to eat, until he met a very, very special man.
He since became a soldier, and elite member of a strike force under Lochlyn's control known as "Kill Switch", comprised of four members, each with a different color. The Red Switch is sort of the top of that chain, at least when it comes to violence.
Flip it, and everything goes red, for everyone involved.
Sniper Rifle: A multi-stage, long barrel Coil-gun designed to handle .50cal rounds. Poly-carbonate with ceramite reinforcement. Semi-auto capability, magazine fed, six shots to a mag. Bi-pod, adjustable UI-optics scope, complete with viewfinder and bullet-drop adjustment. Noise-reduction mechanism, and light-refaction devices can be added.
Assault Rifle: M1H MASIR. Polycarb, ceramite reinforcement. Semi-auto, burst, and full auto firing modes. Adjustable stock, detachable bipod, holo-scope and ergonomic fore-grip, laser sighted. Can be silenced. 30 round magazines.
Sidearm: Glock 19 G4. Chambered for the standard 9x19mm round. Holo-sights, heavy barrel, laser-sighted. Maybe with simply poly-carbonate and steel. Semi-auto and fully-automatic firing modes. 18 bullet magazine.
Renegade MkIV Armor: Primarily a reinforced mesh-weave, the armor sports small patches of thin ceremite plates. Namely in the chest, shoulders, forearms, knees, and shins/boots. The weave can absorb most simple knife-to-sword slashing attacks, and the ceremite weathers bullets with ease. It also contains a state-of-the-art stealth field, which turns the user near-invisible via light refraction. This Stealth Field only lasts so long, and the charge for it is built up from friction and the electro-magnetic field of the wearer.
Renegade MkIV Helmet: Made almost entirely of a thin ceremite, and lined with the mesh-weave it's a highly defensible piece of equipment designed to shield the wearers head from small to medium arms fire. The visor is in fact a HUD, equipped with several helpful routines and synched to the user's armaments to keep track of ammo and condition. It's also capable of Thermal, Infrared, and Wave-length visions.